I wasn't sure if this was a better fit for this forum or the Mechanics discussion forum. I ultimately decided to put it here since it's about an aesthetic thing, but if I was mistaken I won't object if a mod moves it.
A while back I was working on making a mockup of my battle GUI, among which includes two vertical gauges for EX skills (limit breaks, basically). In the process I noticed that vertical HP and MP bars would probably fit better than the default horizontal ones in the individual actor windows. That further got me thinking, however, when I realized that I haven't seen many games that use vertically aligned gauges (Mega Man is the only game that comes to mind that uses vertical gauges). Most games seem to opt for horizontal gauges instead.
Is there a good reason for that? To me it feels more like an aesthetic choice more than anything else (if anything, I'd think vertical gauges have the advantage of not obscuring the game window as much), but if vertical gauges are this uncommon it seems to me there's some disadvantage to them.
A while back I was working on making a mockup of my battle GUI, among which includes two vertical gauges for EX skills (limit breaks, basically). In the process I noticed that vertical HP and MP bars would probably fit better than the default horizontal ones in the individual actor windows. That further got me thinking, however, when I realized that I haven't seen many games that use vertically aligned gauges (Mega Man is the only game that comes to mind that uses vertical gauges). Most games seem to opt for horizontal gauges instead.
Is there a good reason for that? To me it feels more like an aesthetic choice more than anything else (if anything, I'd think vertical gauges have the advantage of not obscuring the game window as much), but if vertical gauges are this uncommon it seems to me there's some disadvantage to them.

