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- Jun 2, 2014
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Alright! So I am currently working on a horror based game, called Fear Nothing. In this game you attempt to stop a world wide Apocalypse created by some Big bad unknown evil. This is inspired greatly by H.P Lovecraft, So I have Implemented,
Things I am trying to avoid are.
Things I would Like to add.But not sure how.
My question to all of you is. What Mechanics would you add or like to see in a horror game? Do you like these Ideas I've Implemented, Any suggestions would be helpful. I'm already aware of how the Horror Formula works, I just need ways to implement them. And maybe even find a new Mechanic to bring to the genre.
Thanks in advance and I'm sorry if I put this in the wrong forum.
- Sanity System- My game has Big Bad Unknown to humans type Monsters so as the player encounters these Baddies they slowly go insane. The same effect happens when reading Occult tomes and learning the Magic spells in them. as the players lose Sanity the World will Change around them.
- Various skills based off of Variables: Healing, Knowledge, Science, SPOT HIDDEN! This is also how the player earns new abilities, First Aid= 50 gives a healing skill that brings back 20 points of damage.
- Time System Events: Cultist need to perform rituals at certain times, Player has X amount of time to stop them.
- Of Course creepy atmosphere, and sound effects.
- *Still thinking on this* 1 party member system or a full party system but implement permadeath on the extra Characters.
Things I am trying to avoid are.
- Kids as heroes, My Main Character is a full grown Middle aged Man. Kids as the Main Party Urks me so much. They can Barely cope with Highschool & Puberty how are they going to cope with taking down Cthulhu?
- Jump Scares- I know Jump scares are part of the Horror genre. But I feel they are the cheapest form to cause fear, Where fear of the unknown is something that anyone can be afraid of.
Things I would Like to add.But not sure how.
- Locational Damage for Battlers, IE: target individual body parts of the monsters you battle.
- Serious Damage system- as in The clawed skinless Monster slashes one of the party members and instead of just damage taken from his HP he has a chance to get a limb mangled or looses his eye etc.
- Phobia System, Everyone is afraid of something right? why can't the "fearless" hero be afraid of spiders and refuse to go into the spider infested basement to grab that Cursed Idol. or a hero afraid of the dark and won't go outside after 11:00pm
My question to all of you is. What Mechanics would you add or like to see in a horror game? Do you like these Ideas I've Implemented, Any suggestions would be helpful. I'm already aware of how the Horror Formula works, I just need ways to implement them. And maybe even find a new Mechanic to bring to the genre.
Thanks in advance and I'm sorry if I put this in the wrong forum.


