- Joined
- Jun 27, 2012
- Messages
- 19
- Reaction score
- 38
- First Language
- Dutch
- Primarily Uses
- N/A
Hey all, I made these resources in 2014 and realised I never uploaded them here, so here they are. I'm not working on these anymore, so what you see is what you get. To see an example of what these would look like in your game, scroll down to see some not so great quality gifs. Enjoy!
Terms
Instructions on how to use
Animated Objects (lots of stuff here)
In case it's unclear:
The priest's crucifix has a glowing animation. Clocks go backwards. The bookcases have different types of eyes appearing where there are no books.
Characters + 1 matching Battler
The ghosts walk towards the player and disappear. NA NA NA NA BATRAT!
Icons (you have to put them into your iconset yourself)
The red stave thing is a fake blood capsule, the thing directly underneath is a cut off finger
Some examples of animated objects (GIFs)
Download link to mediafire (all images): In case photobucket doesn't work properly, I've uploaded a rar with all images here: http://www.mediafire.com/file/fhcg2qdbt1igq0d/Blackxwolf_Horror_%26_Mystery.rar/file
Terms
Free to use for both non-commercial and commercial games (they're just RTP edits) with credit given. I would like it if you'd send me a link to your game if you're using them, though!
You should also give credit to:
Enterbrain (for making the original RTP)
Aindra (for the sink)
You should also give credit to:
Enterbrain (for making the original RTP)
Aindra (for the sink)
Instructions on how to use
-make sure you put a $ before the filename, so name the file $mirror for example, except for the ghost kids
-for mirrors, paintings, hearths, coffins, portals and the windows set the stepping animation on
-for sink, clocks and bookcases set custom move route and then face left, face right, face up, face down
-for the book use both the stepping animation and the custom move route
-if you want the sink to fill instead of draining or want the clocks to move like normal clocks, set the custom move route to face up, face right, face left, face down
-the speed of the animation can be adjusted by changing 'frequency'
-for the portals: make sure !$ is in the filename!
-for mirrors, paintings, hearths, coffins, portals and the windows set the stepping animation on
-for sink, clocks and bookcases set custom move route and then face left, face right, face up, face down
-for the book use both the stepping animation and the custom move route
-if you want the sink to fill instead of draining or want the clocks to move like normal clocks, set the custom move route to face up, face right, face left, face down
-the speed of the animation can be adjusted by changing 'frequency'
-for the portals: make sure !$ is in the filename!
Animated Objects (lots of stuff here)
In case it's unclear:
The priest's crucifix has a glowing animation. Clocks go backwards. The bookcases have different types of eyes appearing where there are no books.
Characters + 1 matching Battler
The ghosts walk towards the player and disappear. NA NA NA NA BATRAT!
Icons (you have to put them into your iconset yourself)
The red stave thing is a fake blood capsule, the thing directly underneath is a cut off finger
Some examples of animated objects (GIFs)
Of course you can change the speed of the animation in your game.
Download link to mediafire (all images): In case photobucket doesn't work properly, I've uploaded a rar with all images here: http://www.mediafire.com/file/fhcg2qdbt1igq0d/Blackxwolf_Horror_%26_Mystery.rar/file
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