The project files themselves are your HTML5 export. When your project is ready to be uploaded to the server, just upload the project to the server.
If you need help getting a server, that's kind of outside the scope of the forums, but you could try renting a web server for a brief time to try it out. Since games tend to be resource-heavy, they might get mad at you if you use too many resources.
I've moved this thread to MV Deployment. Please be sure to post your threads in the correct forum next time. Thank you.
As said above, single-player-web is one of the basic deployment options of RMMV - or to be more precise, you don't even need deployment, you can basically copy your project files to a directory on your server and it will work if you access that directory.
If you're talking about multiplayer-online, that is something entirely else and not (yet?) possible
If you're talking about older Makers than RMMV, web deployment is not possible at all, but there is a server system using RMXP data - it's just not part of default RMXP and you have to search for that yourself
Sorry to just see this now, but if you are looking for a multiuser online game engine that allows "live" updating and is similar to RPG Maker take a look at <snip> . One of my other projects is hosting for <snip> servers. First month is free and $14/month after that. You can of course host your own server on your own hardware for no fee. More info at <snip> - its not as powerful as RMMV, but still pretty powerful...
If you're an artist of illustrations, you're doing fine.
If you're an artist of writing, you're doing fine.
If you're an artist of programming, you're doing fine.
But if you are all three above (and more) you cannot allow any distractions in your life.
After working out some initial confusion, I managed to get Yanfly's Improved Battlebacks successfully working on a test battle, changing the battleback and getting it to scroll during combat. This means that I can have graphically dynamic battles on moving platforms, like the roof of a train or the deck of a ship/airship...
MV's plugin command setup is the current bane of RETRO's existence. To a degree, so is MZ's. Especially when trying to make MV's plugin command interface play nice with MZ plugin commands with complex arguments.