Ok so I have a question. Is there a way, either by controlling the variables (as X Y coordinates) or by script to play "warmer / colder" with an invisible treasure chest? Like players are walking along and press a button and it says "cold" if you are over a certain threshold and "hot" if you are within a second threshold? (assuming X, Y coordinates). Tried messing with this last night to no effect. A second theory, less robust but simpler I guess, is to use region ID numbers as conditional branches that it checks on a parallel process common event. Like if it's 01 it'll say "cold", if it's 02 it'll say "warm", if it's 03 it will say like "burning up!" in text that pops up when you press the button. Basically, I want to have a dog in the party who can "sniff out" treasure.