Morning, my friends. Like many other makers around here, I have a lot of ideas for games, but due to lack o time, I cant even try to give life to this ideas. Fortunately, I think I came up with a game idea that do not demand a lot of time to make. I'm thinking in calling this game “House Wars” or “Dojo Wars”. The game will have a system I think a lot of people already tried, but I'm willing to do a more depth design, and at the same time, a short and fun game. Please, hear me out. Game Mechanics: The game will have only a city, and in this city the player can find a big arena, with monster and champions to fight. The ultimate goal of the player is do “manage” mercenaries that will fight in this arena, climbing the ladder and, ultimately, becoming the arena champion. The main protagonist will not fight, he (or she) is only the house (or dojo) owner, who needs to recruit mercenaries and train them. He can also send the mercenaries for quests, buy new equipment, maybe forge new ones too, and choose the more suitable team for fight in the arena. I'm thinking in make something like 12 character, each one with their own reasons to join a House (or Dojo), but the player will only be able to recruit 8, depending on his playstile. The fun part (I think) is to train these mercenaries and build up different teams in each new game. Changing classes: The mercenaries can change classes and learn new skills in a very simple way, made out only with common events. Each mercenary can unlock all classes, and to learn the skills of each class, all he have to do is to gain levels in the class. These class will have requirements too, in a system based on Final Fantasy Tactics. Quests: You can send your mercenaries to do quests. In these, the mercenary can gain bonus in their attributes, find treasures, find new equipments, or even get an injury and lose max HP. The arena: I'm thinking the arena can have something like 8 levels, and the player must beat the champion of each level before try the next one. Also, before try to beat the champion of each level, he must win several battles against monsters. The name “House Wars” means that will have rival houses in the game, each one with their own mercenaries, and a mercenary of another house will always be the champion in the arena. Like I said, its a simple and short game, but I think it can work. There are nothing new in the game mechanics, and I can use even only RTP graphics. I want to make the game shine by the depth battle system and characters managements. All mercenaries can be any class, but no one will be able to be master in all classes at the same time (simple thing to do: Lets say you need to gain around 6 levels to be master in most classes. If the max level for each mercenary is 50, the player will have to think and plan what path each mercenary will walk. For instance, it will be easy to make a knight learn a cure spell). I also want to make a great story for each mercenary we can recruit. Maybe one will be fighting to earn money and help his family, while other will be fighting only to be famous. I can even create a mercenary who fights to earn the love of a beautiful woman. The main protagonist will be a silent one, but all mercenaries will talk to him about theirs fears and wishes. The quest system can be depth too, like the ones in the PS1 game “Brigandine”. We send our mercenaries out and they will find adventures of their own. Its possible to do like 100 different ones, and I can make a simple system of success rate. Lets say we need a mercenary of 200 rating to ensure 100% success rate in a mission. We can sum all the attributes of the mercenary to find out his “rating”, so, to have success in more advanced quests, we need to train and equip our fighters very well. I can even make quests that only can be solved by sending more than one mercenary. I think I already speak too much... What do you guys think? Can a game like this work? I accept all kinds of suggestions, and maybe, in the future and depending on the feedback on this thread, I will make another one in the recruitment forum. Maybe we can do this together. Thanks in advance.