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- Apr 6, 2016
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Hello!
I am wondering how different character images are stored, and if they are stored at all.
The reason for this is because I have some time left over and I can't figure out anything that really affects gameplay that needs to be fixed. So I wanted to make characters armor change based on what armor type it is. E.g. light, medium, heavy, magical, spiritual.
So then I started to generate variations for each character, which would total quite a lot of extra character, battler and face images. Because I felt it would be too much effort to figure out how bitmaps work and if they are stored in the game somehow.
But, then I realized, what if I want to change something?!
So that leads me to wonder if the images are stored in the game when running.
For example, if Actor1.png is loaded for Actor1._characterName, is the image then stored somewhere in the engine in such a way that changes can be made to it?
Then I could just have each character be nekkid and then add an armor on top of them. This would also allow me to combine more variation, like a hat or something like that.
And it doesn't really matter if the image is reloaded from the source every time you enter a map, or every time the $gamePlayer.refresh() function runs. Because I could technically just intercept the image before this and parse it through my own function that changes the clothing on the character.
I am wondering how different character images are stored, and if they are stored at all.
The reason for this is because I have some time left over and I can't figure out anything that really affects gameplay that needs to be fixed. So I wanted to make characters armor change based on what armor type it is. E.g. light, medium, heavy, magical, spiritual.
So then I started to generate variations for each character, which would total quite a lot of extra character, battler and face images. Because I felt it would be too much effort to figure out how bitmaps work and if they are stored in the game somehow.
But, then I realized, what if I want to change something?!
So that leads me to wonder if the images are stored in the game when running.
For example, if Actor1.png is loaded for Actor1._characterName, is the image then stored somewhere in the engine in such a way that changes can be made to it?
Then I could just have each character be nekkid and then add an armor on top of them. This would also allow me to combine more variation, like a hat or something like that.
And it doesn't really matter if the image is reloaded from the source every time you enter a map, or every time the $gamePlayer.refresh() function runs. Because I could technically just intercept the image before this and parse it through my own function that changes the clothing on the character.