How are you, if you are, parallaxing?

DarknessFalls

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What are you doing to be able to parallax map in MV? In ace we had scripts to align the top image, to export the map. In MV we dont have those (yet) so if you are parallaxing, what are your steps to bring your creations into the game, to export your maps out?
 

Uzuki

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There's a save image for maps that takes a picture. Just go to the map you want, right click, and press save image. Once you added what you want just put it in the parallax folder and you're done.
 
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Zalerinian

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You don't need a script anymore. Putting a '!' in the beginning of the filename will lock the parallax by default. Nice to see how there are some more subtle changes in the engine that people would like.
 

Baka-chan

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For parallax below the player just add a ! infront of the parallax image name.

For overlay (parallax) mapping there are currently 2 plugins available:

TDDP_BindPictureToMap: You need to display an image first and the bind that image with this script to the desired location

  • Command: BindPictureToMap picture_number optional_layer_nameExample: BindPictureToMap 1 bottom
Foreground: Image will be added with the use of a map notetag
  • Command: <fgName:name> (just like with the default built-in parallax lock add a ! infront of the image name)Example: <fgName:!maincity>
If there are still questions feel free to ask ;3
Time to quote myself again ;3
 
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Also, don't forget that (Unless I'm mistaken..) when you use the "Save map as image" feature, your images are saved at half the size of the normal map for some reason. So you have to blow them up to 200% and then save the image before it can be used properly. (lower-quality images ftw!)
 
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DarknessFalls

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There's a save image for maps that takes a picture. Just go to the map you want, right click, and press save image. Once you added what you want just put it in the parallax folder and you're done.
This doesnt work because the image that gets exported is X times smaller then the actual image. So bringing it back in makes it loop.

You don't need a script anymore. Putting a '!' in the beginning of the filename will lock the parallax by default. Nice to see how there are some more subtle changes in the engine that people would like.
What do you mean ! will lock the  parallax? Like the bottom layer? or the top? Because Parallax maps have two layers generally. Ground and Top, Ground you walk on and have "you cant walk here" sections and top is everything thats above the player, usually an image. So ! works for Ground I assume, what do we do for top images?

Time to quote myself again ;3
Can you show maybe an image of the map editor screen with how you would set up a top and bottom layer parallaxing? Just so I can get a sense of how to do this?

Also, don't forget that (Unless I'm mistaken..) when you use the "Save map as image" feature, your images are saved at half the size of the normal map for some reason. So you have to blow them up to 200% and then save the image before it can be used properly. (lower-quality images ftw!)
 

This is whats stopped me. I shouldn't have to do this ... is there a solution  to this?
 
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Zalerinian

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What do you mean ! will lock the  parallax? Like the bottom layer? or the top? Because Parallax maps have two layers generally. Ground and Top, Ground you walk on and have "you cant walk here" sections and top is everything thats above the player, usually an image. So ! works for Ground I assume, what do we do for top images?
Well I haven't used it myself so I'm not really 100% sure, but Baka-chan seems to say that it locks it as a background layer. For a top layer it looks like you will need a plugin, and that one is available.
 

DarknessFalls

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Well I haven't used it myself so I'm not really 100% sure, but Baka-chan seems to say that it locks it as a background layer. For a top layer it looks like you will need a plugin, and that one is available.
the top layer part is solved :)

But now theres the issue of the export button not exporting a 1:1 ratio of the map ... 
 
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the top layer part is solved :)

But now theres the issue of the export button not exporting a 1:1 ratio of the map ... 
Yeah, that just seems to be how it's designed right now. We just have to hope for a plugin, or an update. 
 
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Baka-chan

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Can you show maybe an image of the map editor screen with how you would set up a top and bottom layer parallaxing? Just so I can get a sense of how to do this?
 

Numieth

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At the risk of this being a really stupid question...

Can that plugin be used for things like (multiple)fog layers then too? Or would that require something else?

Using Baka-chan's images as guide (thanks for that btw! :) ), I think I got the gist of this, but I'm not sure on how to create uh... moveable top layers?

Geez, it's really time for me to dive deeper into parallax mapping already...
 

Baka-chan

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At the risk of this being a really stupid question...

Can that plugin be used for things like (multiple)fog layers then too? Or would that require something else?

Using Baka-chan's images as guide (thanks for that btw! :) ), I think I got the gist of this, but I'm not sure on how to create uh... moveable top layers?

Geez, it's really time for me to dive deeper into parallax mapping already...
If you are using TDDP_BindPictureToMap you can place images on different layers.

============================================================================

Available Layers

============================================================================

These are the layers you can use for the layer_name option in the

Plugin Commands:

• bottom

     Below all layers including the parallax picture layer.

• below_tilemap     Below the tilemap / world, but above parallax picture layer.

• below_characters

     Below characters and events, but above the tilemap/world itself.

• above_characters     Above characters and events, but below shadows.

• below_weather

     Above shadows as well as characters and events.

• top     Default for pictures. It's above everything, including weather.
Don't know if there are any problems when using 2 images on the same layer but you could try it ^^
 

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There's no problem using multiple images on the same layer. The order of the BindPictureToMap plugin command will determine the order they show up in on that specific layer :)
 

Numieth

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Thanks for the replies! :) Guess I'll just have to play around with it a lot more to find out everything that can be done with this plugins. So many layer options though, sounds great already. 
 

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