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- Oct 5, 2021
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- RMMV
I've been thinking if it's possible to make a skill damages your enemies a lot but in turn knocks you out, you know, like Megumin from KonuSuba?
Thank you very much!The pure RPG Maker does not support skills that affect enemies AND the caster, but this Plugin should enable such skills: http://www.yanfly.moe/wiki/Action_Sequence_Pack_1_(YEP)
Ah yes, I forgot that you can add commands inside a damage formula. The formulas are a good way to start; however, a Plugin provides a bit more control. E.g. I'm not sure if commands in the formula will be invoked if the caster misses his target or the enemy dodges. So in the end, I would stick with the Plugin.@Aerosys @Reindropsxcx
No need for a plugin at all, this is easily done with damage coding in default makers.
Please search the forum in the section of your maker (whichever you use, any up from RMXP supports this) for a topic about how to use the damage formula or how to use damage coding or so.
The topic might have a different name depending on the maker, but it should always be one of the pinned topics.
that will list the commands you can add to the damage formula of any skill to give it additional effects beyond "damage to target". That has been used for suicidal skills for decades.
They won't. But, then, spells are generally Certain Hit. But, then, it could depend on the maker's preferences. But, then, would you want the caster to still suffer the negative effect if the spell was unsuccessful?I'm not sure if commands in the formula will be invoked if the caster misses his target or the enemy dodges.