How can I add like a self-destruct skill to my characters?

Reindropsxcx

Warper
Member
Joined
Oct 5, 2021
Messages
2
Reaction score
1
First Language
English
Primarily Uses
RMMV
I've been thinking if it's possible to make a skill damages your enemies a lot but in turn knocks you out, you know, like Megumin from KonuSuba?
 

ATT_Turan

Forewarner of the Black Wind
Veteran
Joined
Jul 2, 2014
Messages
3,216
Reaction score
1,907
First Language
English
Primarily Uses
RMMV
You could also try the Selection Core, see if that allows you to add battlers from both the troop and the party in a custom selection.
 

Andar

Veteran
Veteran
Joined
Mar 5, 2013
Messages
34,763
Reaction score
8,978
First Language
German
Primarily Uses
RMMV
@Aerosys @Reindropsxcx
No need for a plugin at all, this is easily done with damage coding in default makers.

Please search the forum in the section of your maker (whichever you use, any up from RMXP supports this) for a topic about how to use the damage formula or how to use damage coding or so.
The topic might have a different name depending on the maker, but it should always be one of the pinned topics.

that will list the commands you can add to the damage formula of any skill to give it additional effects beyond "damage to target". That has been used for suicidal skills for decades.
 

ATT_Turan

Forewarner of the Black Wind
Veteran
Joined
Jul 2, 2014
Messages
3,216
Reaction score
1,907
First Language
English
Primarily Uses
RMMV
That's true, you can just use the damage formula to give the user the sleep state or something.
 

Aerosys

Veteran
Veteran
Joined
Apr 23, 2019
Messages
642
Reaction score
620
First Language
german
Primarily Uses
RMMZ
@Aerosys @Reindropsxcx
No need for a plugin at all, this is easily done with damage coding in default makers.

Please search the forum in the section of your maker (whichever you use, any up from RMXP supports this) for a topic about how to use the damage formula or how to use damage coding or so.
The topic might have a different name depending on the maker, but it should always be one of the pinned topics.

that will list the commands you can add to the damage formula of any skill to give it additional effects beyond "damage to target". That has been used for suicidal skills for decades.
Ah yes, I forgot that you can add commands inside a damage formula. The formulas are a good way to start; however, a Plugin provides a bit more control. E.g. I'm not sure if commands in the formula will be invoked if the caster misses his target or the enemy dodges. So in the end, I would stick with the Plugin.
 

ATT_Turan

Forewarner of the Black Wind
Veteran
Joined
Jul 2, 2014
Messages
3,216
Reaction score
1,907
First Language
English
Primarily Uses
RMMV
I'm not sure if commands in the formula will be invoked if the caster misses his target or the enemy dodges.
They won't. But, then, spells are generally Certain Hit. But, then, it could depend on the maker's preferences. But, then, would you want the caster to still suffer the negative effect if the spell was unsuccessful?

Overall, it's good to have in mind the possibility - using Action Sequences is definitely more powerful, but it's also a lot for some people. Learning the syntax and correctly reprogramming their skill in a sequence is considerable work and beyond some users.

So both methods are worth recommending.
 

Latest Profile Posts

Apparently I'm a grandpa now.

20220128_181216.jpg20220128_181227.jpg
Sales Goal of Learn RPG Maker MV at 64% now! :kaopride:
When I was in the hospital I did actually have a nurse that was funny, did all these extra nice things for me and said she liked me. So you know what that means. That will be the last time I'll hear from her.
Anyone here ever confronted a never-ending loading screen? Took me 3 hours to realize the problem was the font format :yswt:
Ah, the problems a noob runs into...

Forum statistics

Threads
118,804
Messages
1,118,832
Members
155,986
Latest member
Aedryssian
Top