How can I create a battle using one party member?

zeion

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Hi,

I want to create a battle where only one member of the party will fight.

I know you can add/remove members with events, but if I do this the player's actor sprite will change; and I don't want that.

So my question is, can I have a party member battle alone, without changing the main leader sprite on the map?

I hope it isn't to confusing, I can explain more if its confusing.

Or I guess it can also mean that I want to create a battle where I can choose what members will fight?

Thanks.
 

mlogan

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Why would removing actors change the sprite?
 

Oddball

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edit: I should just keep my big mouth shut...
 
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Andar

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Your original question (a battle with only one actor) is simple, however

So my question is, can I have a party member battle alone, without changing the main leader sprite on the map?
That second variant is extremely difficult.
The entire party is divided into battler and reserve members. By default there are four battlers - and that are the first four actors in the party.


You can easily reduce the size of the battler part to one - but in that case, that one battler has to be the party leader.


To change that, you would have to redefine the entire definition on which party members should enter a battle, and that requires a script that rewrites a good part of the battle engine.


It might be that Yanfly's party system does this - but it might also be that while it allows to change battler status it also changes leader status, I simply haven't tested this - and it is primarily targeted at other functions, so it might not work for you even if it can do what you want. You should search for it and test that yourself however.
 
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zeion

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Why would removing actors change the sprite?
If you remove the only member in your party and replace it, your player sprite will change to the sprite of the replacing member.

Anyhow I solved this by just turning off Transparency so I don't deal with the leader/player sprite at all.

Thank you all for reading and helping!
 
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