How Can I create a nice looking Victory Screen

Ichimaru Gin

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I am using pearl abs so the current victory screens would not  work. I basically just want it to look some what professional.

Some things in it would be how fast the mission was completed, damage you've taken, etc. Then it would give you the mission gold, plus a bonus.

Please be detailed in any tutorial or advise
 

kiedisticelixer

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You'd need to learn scripting for... you know... Modifying scripts. Its not as simple as reading a tutorial.
 

somuchrainbow

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Well there's the one from Yanfly.

Also, there's one by Neon Black.

I haven't used either of those myself, so I'm not sure if they're exactly what you want, but they're better than nothing.

You can PM me if you maybe need me to tweak them or make a simple one of my own. I always want to get some RGSS3 practice in(Beware: I'm very new to RPG maker scripting).

~Saturn
 
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Ichimaru Gin

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Well there's the one from Yanfly.

Also, there's one by Neon Black.

I haven't used either of those myself, so I'm not sure if they're exactly what you want, but they're better than nothing.

You can PM me if you maybe need me to tweak them or make a simple one of my own. I always want to get some RGSS3 practice in(Beware: I'm very new to RPG maker scripting).

~Saturn
I already know of this, I am using an abs system not turn battle. So I need to call the victory screen through an event
 

somuchrainbow

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I haven't used Pearl ABS extensively, but maybe theres a way to use a script call to detect when enemies are dead. Or maybe it runs the rest of the event after the enemy is dead? I'm not sure. I'll research it later when I have the opportunity...

But anyway, when the enemy is dead just have the event turn on a switch that triggers a parallel process to display a message window with bonus gold received and maybe elapsed time. Maybe show a "victory" picture too. 

I'm sorry I can't seem to find any scripts that would do this...

Will research further! 

~Saturn
 
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