How can I create a passive aura for the entire party?

Grapejelly

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Hello,  I'm trying to implement a passive aura for my game using Yanfly's Auto Passive States and the extension Yanfly's Passive Auras.


For example,  I want to give one of my actors a passive that provides a stat buffing aura to the rest of my party as long as that actor is alive.


I have created two states, the origin (state 1) and the aura (state 2).  To create an aura I have added the tag <Alive Ally Aura: x> to state 1, where x = 2.  I have given state 1 as a passive state to an actor using <Passive State: x> where x = 1.  When I enter a battle I can see the passive state 1 on my actor with the passive but I do not see the aura it should give via state 2.  If the origin state is given via a skill being cast then the aura works, I assume it does not work as a passive state as a result of a rule to prevent loops.


Is there a way I can use Lunatic Mode to achieve what I'm after?  If not what is the least convoluted way I can do this?
 
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Andar

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Please give links to the plugins you're using


I've moved this thread to Plugin Support. Please be sure to post your threads in the correct forum next time. Thank you.
 

Solis

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Yanfly has an Aura Plugin and so does YED. 


Yanfly http://yanfly.moe/?s=aura


Im not sure where Yed's is. I've used both and have had no compatibility issues yet. 
 

Grapejelly

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I figured it out... I was getting confused about the timing that the aura is applied.  Because I was using a different battle system (CTB) the aura wasn't applying until after the first turn.  Just me being a bit dumb...
 

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