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Hello,  I'm trying to implement a passive aura for my game using Yanfly's Auto Passive States and the extension Yanfly's Passive Auras.


For example,  I want to give one of my actors a passive that provides a stat buffing aura to the rest of my party as long as that actor is alive.


I have created two states, the origin (state 1) and the aura (state 2).  To create an aura I have added the tag <Alive Ally Aura: x> to state 1, where x = 2.  I have given state 1 as a passive state to an actor using <Passive State: x> where x = 1.  When I enter a battle I can see the passive state 1 on my actor with the passive but I do not see the aura it should give via state 2.  If the origin state is given via a skill being cast then the aura works, I assume it does not work as a passive state as a result of a rule to prevent loops.


Is there a way I can use Lunatic Mode to achieve what I'm after?  If not what is the least convoluted way I can do this?

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I was thinking that when you start the battle for it to appear the eyes of your characters and opponents sorta like Ace Attorney.
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