So, I'm currently working on my game, and while I was wandering through the Internet, I thought: "How can I create a non-Undertale RPG?" Actually, what I'm saying is that how could I create a game nowadays so that people wouldn't pass by and say "bah its not undertale so its not good" Let me explain this. Before Undertale, the RPG-genre games (except for the horror ones) were all the same: "A game where you kill monsters, so you can gain experience and increase your level, along with a good story." And that's great. Because the genre had one main definition, if you have experience, you could create an RPG game, upload it to the Internet (Steam, the RPG Maker Forums, etc.) and then people would actually analyze the game and say if it's good or bad, and everyone would be happy. But after Undertale's release, you can't create an RPG game that's not inspired on Undertale anymore, because there will be people that'll come and say: "Oh it's just a generic RPG, it's not like Undertale which is very well done", because Undertale introduced the feature of not needing to hurt enemies at all. Although, at the same time, if you create a game that's heavily inspired on Undertale, the critics will come and say: "Oh my, this game is too much inspired on Undertale, so it does not counts as an RPG game", because Undertale has made quite a fame for it, and it does not count as just "Another RPG game". So basically, if you create a game that's not inspired on Undertale, it'll suck. If it has inspiration on Undertale, it'll suck too. Well, we're stuck on the same dilemma. I hope you guys understand my point.