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I'm no scripter, but perhaps if you set $data_system.opt_slip_death to false via Script Call in parallel events in towns and the world map (and back to true in dungeons), you can achieve the desired effect. Toy around with it, sorry I can't be more precise - once again, I have little scripting experience.
Yep. I wasn't smart enough to understand this when I first read it, but it's the right answer. Thanks Hesufo!

Edit: If this is necroposting/against the rules, I'm sorry, but this topic is solved. I just didn't know it back in May.

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Just beat the last of us 2 last night and starting jedi: fallen order right now, both use unreal engine & when I say i knew 80% of jedi's buttons right away because they were the same buttons as TLOU2 its ridiculous, even the same narrow hallway crawl and barely-made-it jump they do. Unreal Engine is just big budget RPG Maker the way they make games nearly identical at its core lol.
Can someone recommend some fun story-heavy RPGs to me? Coming up with good gameplay is a nightmare! I was thinking of making some gameplay platforming-based, but that doesn't work well in RPG form*. I also was thinking of removing battles, but that would be too much like OneShot. I don't even know how to make good puzzles!
one bad plugin combo later and one of my followers is moonwalking off the screen on his own... I didn't even more yet on the new map lol.
time for a new avatar :)

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