Yep. I wasn't smart enough to understand this when I first read it, but it's the right answer. Thanks Hesufo!I'm no scripter, but perhaps if you set $data_system.opt_slip_death to false via Script Call in parallel events in towns and the world map (and back to true in dungeons), you can achieve the desired effect. Toy around with it, sorry I can't be more precise - once again, I have little scripting experience.