Question is, I want the guard command to stay on my game; but I want for the character to stay in its regular animation while guarding insteadof doing the "guard pose". How can I do that? Sorry if I posted this in the wrong place.
The easiest way to do it would be to open the sv battler and overwriting a guard pose with a normal pose.
It doesn't work, since the pose is activated even if I remove the "add state Guard" effect from the Guard command. I know this is a possiblity, but I still want to use that Guard pose for other means. Is there away to disable the gurd pose for the guard command without needing to change graphics then?
Code: Game_Actor.prototype.performAction = function(action) { Game_Battler.prototype.performAction.call(this, action); if (action.isAttack()) { this.performAttack(); } else if (action.isGuard()) { this.requestMotion('guard'); } else if (action.isMagicSkill()) { this.requestMotion('spell'); } else if (action.isSkill()) { this.requestMotion('skill'); } else if (action.isItem()) { this.requestMotion('item'); } }; Inside rpg_objects.js there is this code. Deleting a certain else if case could help.
Great, now the characters do not show the guarding pose while using the guarding command. However, the pose still ramains at the the skill selection screen, where the character poses right after choosing "guard", while I'm still selecting the actions of other actors. The pose goes off as soon as the posing actor starts to actually guard. How can I fix that? I want no guard pose at all when choosing "guard", not even at the skill selection screen.