How can I display a dialogue message box in battle before the side combat UI shows up?

uwucutey

Warper
Member
Joined
Apr 26, 2021
Messages
3
Reaction score
1
First Language
English
Primarily Uses
RMMV
I have a battle event that begins with a few dialogue boxes triggering from turn 0, but because I've disabled (enemy emerges!) 4 character's faces shows up for 1-2 seconds before the dialogue box starts writing it's message (using the side-view timed combat). Is there any script or any way to work around this? I think it's because the dialogue box triggers on turn 0 which is quite slow until turn 0 arrives, so the party UI show's up a few seconds before the dialogue. I am very bad at coding only simple edits like pasting and modifying plugins or removing lines from the .js file to change how the game works.
Thank you. :)
 
Last edited:

Latest Threads

Latest Posts

Latest Profile Posts

some test stuff. Empty for now. My other project (this project) needs more attention. The lagging really kicks up when I try to capture gameplay. ✨
Real-Time Battles, Pixel Filter, Animate Cursor & Menus & Windows | RPG Maker News #114

When your side job becomes more interesting than your dayjob and you think "do I quit again or finally actually do the same thing for more than five consecutive years..." I don't think I'll ever be able to say that though, I just cannot stick with one thing like you're 'supposed to'.
Does the word "research" imply that you're searching for something that had been found before?
So Dad broke the blinds two days ago and he finally decided to try to fix them. I doubt he'll do very well without some help. And I can't help him myself--I don't know how the stink to fix those blinds. My knowledge is just plushies, mascots, computers, animation, and video game design. And also, I've had to stop family and friends from downloading viruses too many times to count.

Forum statistics

Threads
113,878
Messages
1,078,147
Members
147,967
Latest member
cyanfoxxx32
Top