- Joined
- May 2, 2012
- Messages
- 233
- Reaction score
- 2
- First Language
- English
- Primarily Uses
When the player achieves certain goals, I add items to his inventory. What is the most efficient way to check completion of goals that could be completed at any time? Here are some examples:
Specified character reaches level 25
Specified character learns 10th spell
Equip a specified character with a specified armor type
Collect every item within a specified armor type
Encounter each type of monster (in conjunction with modernalg's bestiary script)
Should I have a common event checking these conditions 100% of the time? Seems bleck.
Specified character reaches level 25
Specified character learns 10th spell
Equip a specified character with a specified armor type
Collect every item within a specified armor type
Encounter each type of monster (in conjunction with modernalg's bestiary script)
Should I have a common event checking these conditions 100% of the time? Seems bleck.
