How can I get actors to travel over hazards without vehicle assitance?

That Bread

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What kind of hazards are we talking about?

Poison water and the like?
 

Andar

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Like, Lava and Pitfalls.
That is not exactly the answer we wanted.

"Obstacles" is not about how they look like, but how they are made in the game.

Any position has a passability (yes or no), and some tiles have a damage effect (damage floor flag), and often objects are placed as blockades by events.

So which technique do you use for your blocks/hazards on your maps, so that we know what you want to override.

Do you want to override the passability on some non-passable tiles?

Do you want to negate the damage effect while walking on damaging tiles?

Do you want to know how to remove an event you placed to block player movement?

EDIT: and please try to give better descriptions that consist of more than a few words, no one here is a mindreader and we don't know what you want to do in your game
 
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fdsa4321lbp22

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Ok, basically, I want to make it so that my character can traverse unpassable tiles (i.e lava, pitfalls) without having to change the settings of the tiles (whether you can walk on them or not), preferably with events.
 

Andar

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Then you have to set the player to "through ON" by move route command.

However, be warned that this makes ALL impassible tiles passable, including walls.

That is why usually, obstacles are places by events - you could make the map not having lava, and place the lava as evented tiles, if that aren't too many tiles on your map.
 

dungeon diver

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Damage tile functionality doesn't give me as much control as I'd like by default, so what I do is instead substitute them for transparent events occurring when overlapped by the player that damage the party, add conditions, etc.

This way it's very easy to simply add an empty event page activated with the conditional you want (switch/variable value, etc) so when the condition is met the player passes through no problem.
 

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