How can I give more spice to an Action Battle System?

Deceius

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Okay, as the title says, how can I give more spice to an Action Battle System? I believe that an action battle system doesn't need to have much flashy skills to make it stand out. I am in need of your opinions.

Thanks in advance ! :)

Regards,

_elvenheart
 

Uzuki

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Well what kind of an action system are you using? There are a lot of different battle systems and each one requires a different approach and unique perspective.
 

Engr. Adiktuzmiko

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Well, actions battle systems are the same on their core, you fight battles real-time on the map...


For me, don't really use super flashy animations because it actually makes the game harder to play


as for spice,


- A cool and slightly different approach maybe to combos


- make sure the player still needs a strategy to fight


- making some powerful skills have casting time that can be stopped if attacked can add to strategy building
 

Deceius

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Well what kind of an action system are you using? There are a lot of different battle systems and each one requires a different approach and unique perspective.
I wanted to use XAS Battle System. :)

Well, actions battle systems are the same on their core, you fight battles real-time on the map...

For me, don't really use super flashy animations because it actually makes the game harder to play

as for spice,

- A cool and slightly different approach maybe to combos

- make sure the player still needs a strategy to fight

- making some powerful skills have casting time that can be stopped if attacked can add to strategy building
Yep, that's a good idea. Thanks for your feedback.

I really like the casting time idea. 
 

Engr. Adiktuzmiko

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adding the need to look into enemy behavior so that you can evade at the right time is also nice, though don't overdo it or players with not much finger reflex or good eyes might find it to be hard
 

Candon

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I was wondering the same thing, but remembered the in-battle event system. Along with the other suggestions, if you use the default turn-based, you could spice up battles with background changes, transformations, dialogue, funny scenes, etc. 
 

SoulPour777

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If you're planning to use the cruel XAS Battle System, there's quite few ways to spice it up. If I were to give my opinions, that would be to create items that are only essential to the field battles. If you're quite familiar with the Nintendo games, they always do this. Character Switching is also one way to spice things up. Create characters that are limited to a Unique Trait. For example we have Aluxes, Alice and Serge. Aluxes can use the Hookshot but he can't jump, so you need to switch Aluxes with Alice who can jump but can't do the Hookshot, while switch them both to Serge if the player needs to jump. Create Interesting Enemies with their own unique traits and skills, do not use repetitive ways of creating the enemies.
 

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