How can I go about evasion and hitrate being more absolutely defined?

Crysillion

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The wording in the topic might be a bit poor, but I am trying to have my RPG setup in such a way where there is less RNG involved in fights. One primary concern was the off-handed chance to miss anything that wasn't a Certain Hit. I wanted to make it so an attack WILL hit unless an ally is wearing a piece of equipment which specifically increases their evasion rate.

So, let's say Light Armor increases Evasion by +20%, and it's evasion to all things. This will be the only way, outside of buffs, for the player to be able to actually dodge anything. The issue comes in that it seems like every actor has a certain value of Evasion regardless. I set all of my mobs to have no evasion rate and a 100% Hit Rate. Even against completely naked actors, they still have a chance to miss.

I need to make it so an actors Evasion is 0% by default, increased only by equipment and buffs. I'm thinking Evasion is tied with one of the base stats, but I don't understand what to do about that if it is.

Tying everything in as a Certain Hit is not a proper solution because, IIRC, Certain Hit's cannot be dodged under any circumstance. I still want evasion to exist - but only through equipment and buffs.
 

Andar

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HIT and EVA are independently of each other - if the engine says that the actor was missed, it means that he wasn't hit (IIRC there is a minimum miss chance), but it has nothing to do with evasion - the actor evasion IS 0% by default if you remove all features.


Only after a hit the evasion is rolled in a second random chance, and if that evasion is successfull the message will be that the actor evaded (not that he was missed).


That said, you'll need to request a script that rewrites the battlemechanics to change that behaviour.
 

bgillisp

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He did state that if he set it to 100% hit and 0% evasion he still had misses. I think the issue is there is a script that rewrote how hit and eva is computed. What scripts do you have installed?
 

Engr. Adiktuzmiko

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Then it seems like you also have Yanfly's param mod script that adds agility to the evasion rate, the same problem someone had a few days ago...
 
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Crysillion

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Then it seems like you also have Yanfly's param mod script that adds agility to the evasion rate, the same problem someone had a few days ago...
Makes me feel stupid every time. Thanks! That was exactly it.
 

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