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- Sep 25, 2014
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The wording in the topic might be a bit poor, but I am trying to have my RPG setup in such a way where there is less RNG involved in fights. One primary concern was the off-handed chance to miss anything that wasn't a Certain Hit. I wanted to make it so an attack WILL hit unless an ally is wearing a piece of equipment which specifically increases their evasion rate.
So, let's say Light Armor increases Evasion by +20%, and it's evasion to all things. This will be the only way, outside of buffs, for the player to be able to actually dodge anything. The issue comes in that it seems like every actor has a certain value of Evasion regardless. I set all of my mobs to have no evasion rate and a 100% Hit Rate. Even against completely naked actors, they still have a chance to miss.
I need to make it so an actors Evasion is 0% by default, increased only by equipment and buffs. I'm thinking Evasion is tied with one of the base stats, but I don't understand what to do about that if it is.
Tying everything in as a Certain Hit is not a proper solution because, IIRC, Certain Hit's cannot be dodged under any circumstance. I still want evasion to exist - but only through equipment and buffs.
So, let's say Light Armor increases Evasion by +20%, and it's evasion to all things. This will be the only way, outside of buffs, for the player to be able to actually dodge anything. The issue comes in that it seems like every actor has a certain value of Evasion regardless. I set all of my mobs to have no evasion rate and a 100% Hit Rate. Even against completely naked actors, they still have a chance to miss.
I need to make it so an actors Evasion is 0% by default, increased only by equipment and buffs. I'm thinking Evasion is tied with one of the base stats, but I don't understand what to do about that if it is.
Tying everything in as a Certain Hit is not a proper solution because, IIRC, Certain Hit's cannot be dodged under any circumstance. I still want evasion to exist - but only through equipment and buffs.

