Let me elaborate. I am making a "Help Book" in my game that essentially acts as a tutorial guide in case you forget controls and mechanics. I don't want every tutorial available at the start, but rather to come in with each time a switch is activated. For instance, early in the game, it will have a single option, "Houses," as well as a "Close" option. After you unlock the next thing, it updates you saying that you have a new tutorial in the Help Book and, upon opening it, you see "Houses" and "Schools." It's simple enough being said, but when I make the initial choice function and then add a conditional branch that adds another choice (Just adding the choice, not re-writing the same thing), it doesn't add the new choice. I also have HIME's "Large Choices" plugin activated. How can I make it to where, when you learn of something new and it says that you have something new in the book, it adds that choice without having to get TOO complicated? Many thanks!