How can I make a weapon sprite change during a skill?

LordPudding

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Pretty much, I'm making a gunman that uses an Uzi in one of his skills. However, as far as I know, Yanfly's Action Sequence doesn't have a weapon sprite changer during the skill only and I haven't found any plugin that can do that. Or is it possible to do through common eventing? I don't know if it's possible, so I'm looking for help here. Thanks in advance.
 

MenaKatep

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LordPudding

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Thanks! Should have looked for it better, sorry lol. Have the gods close down this thread or something now. (Is this how it works here?)
 

MenaKatep

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You just have to report the thread and let them know you got what you needed. ^^ Also, it's not a problem. I understand that sometimes it can be difficult to find something especially if you aren't 100% what you're looking for!
 

LordPudding

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Good thing I didn't close this yet, because I'm running into another problem... For some reason, on my skill notetags, even though I typed "motion missile: user", my user uses another animation. Why's that?
 

Andar

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Please show a screenshot of your skill
either you mistyped the notetag, or the plugin for reading that notetag doesn't function - please give a link to which plugin you're using as well
 

LordPudding

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<Cast Animation: 0>

<target action>

add state 14: user

motion missile: user

action animation

action effect

wait: 30

action effect

wait: 30

action effect

wait for animation

motion missile: user

action animation

action effect

wait: 30

action effect

wait: 30

action effect

wait for animation

motion missile: user

action animation

action effect

wait: 30

action effect

wait: 30

action effect

wait for animation

motion missile: user

action animation

action effect

wait: 30

action effect

wait: 30

action effect

wait for animation

action animation

motion missile: user

action effect

wait: 30

action effect

wait: 30

action effect

wait for animation

action animation

motion missile: user

action effect

wait: 30

action effect

wait: 30

action effect

wait for animation

<\target action>


The Yanfly Action Sequence plugins are straight from his website. I am only using pack 1 and 2 though.
http://yanfly.moe/2015/10/11/yep-4-action-sequence-pack-1/
http://yanfly.moe/2015/10/12/yep-5-action-sequence-pack-2/
 

MenaKatep

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Wouldn't it be "weapon motion: missile" ? Or is the formatting different when surrounded by open and closing tags?
 

LordPudding

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Tested it, it probably isn't "weapon motion: missile". User just stays on the casting animation because nothing plays.
 

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