How Can I Make Allies Protect Enemies?

Exayda

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Hello, I hoping this the right place to post this.

I would like to know how to make States where allies protect enemies. It would be something like a substitute status that works between allies and enemies.

There was a script like this for VX Ace but now I can't find anything like for MV.

Any help at all would be appreciated.

Much Gratitude.
 

Kes

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'Tutorials' is where people who have made a tutorial that they want to share with others can post them.

Before moving this to Plugin Requests, I'll start it in MV Support in case there's a method for doing this without a plugin. If there isn't, then it will have to be moved again, but it's worth a try.

[move]RPGMaker MV[/move]
 

isyrium

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Hello, I hoping this the right place to post this.

I would like to know how to make States where allies protect enemies. It would be something like a substitute status that works between allies and enemies.

There was a script like this for VX Ace but now I can't find anything like for MV.

Any help at all would be appreciated.

Much Gratitude.
If I understand correctly, you want a skill to make it so that an enemy can use a skill which would basically use an ally as a shield and the ally would take all the damage instead of the enemy?
 

Exayda

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Something like that, but more specifically, I would like a plugin where the substitute effect can be applied as a state between allies and enemies. Basically a script where you can control who substitutes for who without restriction.
 

isyrium

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Something like that, but more specifically, I would like a plugin where the substitute effect can be applied as a state between allies and enemies. Basically a script where you can control who substitutes for who without restriction.
Ohh I see, I was going to try and come up with something for you without plugins. But if you'd prefer plugins that would probably be easier for you.
 

Exayda

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Ohh I see, I was going to try and come up with something for you without plugins. But if you'd prefer plugins that would probably be easier for you.
I probably would but it would still be helpful if you shared your method just in case. I would appreciate it greatly.
 

isyrium

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I probably would but it would still be helpful if you shared your method just in case. I would appreciate it greatly.
You could have a skill create a common event when used that saves the incoming damage into a variable then restores that damage and gives it to the ally that was used to block the damage. That was the easiest way I could think of quickly. If you need me to go into details or think of a better idea/improve upon this one let me know and I'll help as best I can.
 

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