resolution = number of pixel per inch (or similiar measurements)
You need to increase both screen size of your game and the size of all graphical resources to do that.
Increasing the screen size without increasing the asset size will make everything smaller on fullscreen.
remember that screen size = minimum map size, so if you make your projects screen size larger then you also need to make larger maps to prevent display errors.
Yay, now back in action Happy Christmas time, coming back!
Back in action to develop the indie game that has been long overdue... Final Fallacy. A game that keeps on giving! The development never ends as the developer thinks to be the smart cookie by coming back and beginning by saying... "Oh bother, this indie game has been long overdue..." How could one resist such? No-one c
To whom ever person or persons who re-did the DS/DS+ asset packs for MV (as in, they are all 48x48, and not just x2 the pixel scale) .... THANK-YOU!!!!!!!!! XwwwwX
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