How can I map for others using doodads and region restrictions?

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Vincent Chu

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Sorry if this is the wrong place or already been asked before but I have this query.
I'm already aware that if someone deploys an unencryted game using only default assets, I can just open up my own project and the other side by side and just copy the map over. However, what if the other map also contained doodads, its extension pack and region restrictions? Will it still work as long as both projects contained the relevant plugins required for making the maps. I want to know this as it will potentially enable more map sharing possibilities. Hopefully, I'll be able to make maps for other people in the future when I've improve.
Also, another thing I've noticed is that when I'm in editor mode, my doodads don't even show up. Does that mean that if I mapped for someone else and they tried to copy the map, they'd only get the map without the doodads?
 
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Uzuki

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1) If you have the same plugins and tileset setup, all you need to do is copy the map files and the doodad file from the data folder to the data folder of the current project.

2) There are no region restrictions.

3) Doodads only appear in game, not in the editor.
 

Vincent Chu

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Thanks for replying. I've still got some queries.

1. You mean the map json files and the doodads json files, right (if I only use the default tiles and doodads)? Do all the other plugins have to be the same or will it be okay just to have the ones needed for the maps to work? Let's say I just want to make one map for a friend who's using over 100 plugins, will I have to have every single other plugin set up like my friend's project for the map to work?

2. Do you mean that region restrictions will not be transferable to other projects?

3. I understand that they only appear in game but I want to know is whether the receiver project will have them in playtest or will they be lost/nontransferable?
 

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Region restrictions is just a plugin that uses the regions that are already on the maps. So if you are just mapping and not setting up parameters, you just need the maps. You don't even need the plugin. You can view and add the regions through the editor as usual. You'll just need the plugin to play the game, if you want to see them working. If you are making changes to the plugin parameters, you'll need to let the other person know, so they can set it up in the same way.

Doodads are all saved in the Doodads.json folder. For this one you will need the plugin, the maps, the Doodads file, and all the folders with the images.

For just regular mapping that doesn't require a plugin to set things up, you just need the maps and the tiles. You don't have to have every plugin the other person has if all you are doing is making maps.
 

Vincent Chu

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The reason I asked about including region restrictions is that when I map with doodads, I find that I can walk through everything. I need to include region restrictions to prevent walking through walls and mountains. If I were to make a map for someone else in the future, I'd like to be able to do a more complete job and not have to have them set up the restrictions themselves if I can help it.
 

Shaz

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You can just agree with the other person what region id you're going to use for what, then you can both add the plugin and set up the parameters the same way. The region restrictions plugin doesn't create a new file (as far as I know) like the doodads plugin does. The editor already gives you the ability to place region tiles, and that data is saved in the map file. The plugin just looks at those and determines what to do with them, based on the plugin parameters.

You DON'T want to set up the plugin parameters and then give the other person your plugins.js file, as that would overwrite all their other plugins/settings. Just each of you set the plugin up the same way.

If you're concerned that it might not work that way, both of you create a brand new project, do the above, and create and send them a single, small map with both doodads and region restrictions and see if it works for them.
 

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This thread is being closed, due to being solved. If for some reason you would like this thread re-opened, please report this post and leave a message why. Thank you.

 
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