How can I remove the options button from the title screen?

TheBreaker24998

Villager
Member
Joined
May 18, 2020
Messages
25
Reaction score
2
First Language
Español
Primarily Uses
RMMV
Hello everyone, I hope you are very well, I am making a somewhat peculiar game, and I need to remove the options button that appears in the game title, the button should only appear in the menu within the game, how can I do it? Thank you very much!
 

standardplayer

Keeper of Kitties
Veteran
Joined
Apr 6, 2016
Messages
698
Reaction score
3,446
First Language
English
Primarily Uses
N/A
put this in a js file and save it



put it at the bottom of your plugins
JavaScript:
Window_TitleCommand.prototype.makeCommandList = function(){
    this.addCommand(TextManager.newGame,   'newGame');
    this.addCommand(TextManager.continue_, 'continue', this.isContinueEnabled());
}
Edit:
Actually, I really hate editing any base game stuff, I'd always rather alias, so use this instead
JavaScript:
let alias_sp_TitleCommand_makeCommandList = Window_TitleCommand.prototype.makeCommandList
Window_TitleCommand.prototype.makeCommandList = function(){
    alias_sp_TitleCommand_makeCommandList.call(this)
    this.clearCommandList();
    this.addCommand(TextManager.newGame,   'newGame');
    this.addCommand(TextManager.continue_, 'continue', this.isContinueEnabled());
}
It's kind of a pointless change cause it would clear commands anyway, but it's not like it would hurt, either.
 

MushroomCake28

KAMO Studio
Global Mod
Joined
Nov 18, 2015
Messages
3,617
Reaction score
4,618
First Language
English
Primarily Uses
RMMV

I've moved this thread to JS Plugin Requests. Please be sure to post your threads in the correct forum next time. Thank you.

 

TheBreaker24998

Villager
Member
Joined
May 18, 2020
Messages
25
Reaction score
2
First Language
Español
Primarily Uses
RMMV
put this in a js file and save it



put it at the bottom of your plugins
JavaScript:
Window_TitleCommand.prototype.makeCommandList = function(){
    this.addCommand(TextManager.newGame,   'newGame');
    this.addCommand(TextManager.continue_, 'continue', this.isContinueEnabled());
}
Edit:
Actually, I really hate editing any base game stuff, I'd always rather alias, so use this instead
JavaScript:
let alias_sp_TitleCommand_makeCommandList = Window_TitleCommand.prototype.makeCommandList
Window_TitleCommand.prototype.makeCommandList = function(){
    alias_sp_TitleCommand_makeCommandList.call(this)
    this.clearCommandList();
    this.addCommand(TextManager.newGame,   'newGame');
    this.addCommand(TextManager.continue_, 'continue', this.isContinueEnabled());
}
It's kind of a pointless change cause it would clear commands anyway, but it's not like it would hurt, either.
Thank you very much friend, you are great, it has worked for me!

[MOVE]JS Plugin Requests[/MOVE]
okay sorry for that :u
 

Users Who Are Viewing This Thread (Users: 0, Guests: 1)

Latest Threads

Latest Posts

Latest Profile Posts

We are truly intellectuals.
Without using violence without weapons
Our group has as many as 1.3 million people and more than 1 hundred thousand talks.
We gathered in an hour, more than 4.5 Half a hundred thousand



I got a Sword.
I got an Axe.
I got two Swords.
Nothing to see here, just walking with my dog.
I haven’t worked on my game in a while. Tomorrow might be the day.
*squeals* :kaoblush:


I've been experimenting with improved memory management again, which allowed me to include items to increase player path length. These are both 44 grid spaces long, and stable. :LZSexcite:
I FINALLY DID IT! 5 years making my very first game and I just officially released it on STEAM..... OMG..... I can say I finished a game! The feelings!!!!!

Forum statistics

Threads
104,462
Messages
1,006,471
Members
135,971
Latest member
Akasheee
Top