- Joined
- Oct 3, 2015
- Messages
- 20
- Reaction score
- 5
- First Language
- English
- Primarily Uses
- RMMV
Instead of having Attack, HP, Agility, etc go up by a players level, I was wondering how (if it's possible) I would be able to manually change the players stats with a script call. For example, I would like to have the player increase their stats by collecting items. Once a player collected the correct stat increasing item for Attack, he/she could convert this item at a place into an Attack stat increase. The item really isn't important in this case, but if there's a script call to increase player's/actor's Attack stat by 1, I would need to know how I would be able to do that, aswell as set them to any number I'd like, say from a variable.


