- Apr 7, 2015
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(works when world type/field type is selected in the mode for the tileset).Specify Battleback
When not specified, a background that conforms to the terrain will be automatically selected.
So I have an overworked map and I want to control what battle background is specified per each independent tile for example forest for forest auto tiles, grass for grass auto tiles, water for water auto tiles e.t.c. MV seems to implement this automatically when using the RTP or sample maps but lets say I don't like the battle background for the hills and want to change that only.
I don't understand how exactly it specifies the battle back per tile. It seems Terrain Tags are used just to store a number but don't actually do anything unless called in an event (which just returns a number to a variable). Is there something I'm missing in the manual?