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Emanzi

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Specify Battleback
When not specified, a background that conforms to the terrain will be automatically selected.
(works when world type/field type is selected in the mode for the tileset).

So I have an overworked map and I want to control what battle background is specified per each independent tile for example forest for forest auto tiles, grass for grass auto tiles, water for water auto tiles e.t.c. MV seems to implement this automatically when using the RTP or sample maps but lets say I don't like the battle background for the hills and want to change that only.

I don't understand how exactly it specifies the battle back per tile. It seems Terrain Tags are used just to store a number but don't actually do anything unless called in an event (which just returns a number to a variable). Is there something I'm missing in the manual?
 

Uzuki

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I have been enjoying a game on my iPhone, called Wonderbox. It is just a little game where you create adventures, share them, whilst also being able to play others. It's a bit zelda-esque. I have started some youtube for those, gonna start with RPG maker things soon as well. So if you wish to see, do check it out :)
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I feel QSprite for MV is underrated. I basically am able to use my chibi sideview battlers I drew on the maps and have all the motions available. this'll help a lot with cutscenes.
I've figured out how to reasonably tall-ify chibi sprites on my editor. I like that making tall sprites gives me control on expressing how tall characters seem on the field relative to each other as well as better differentiate adult sprites from child sprites.
doing some wacky experimental stuff in MV right now :kaoluv: I cannot wait to drop what I've been working on

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