- Joined
- Jul 31, 2017
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The title says it all, I think 
How would you go about making a game mechanic that represents the feeling of relaxing? Celeste had the player "blow" on a feather to keep it aloft, but I didn't find that particularly effective for me. I find "bejeweled"-type games relaxing to play, but they don't look like something to sink into... What are your ideas?
How would you go about making a game mechanic that represents the feeling of relaxing? Celeste had the player "blow" on a feather to keep it aloft, but I didn't find that particularly effective for me. I find "bejeweled"-type games relaxing to play, but they don't look like something to sink into... What are your ideas?


