- Joined
- Feb 13, 2015
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- 173
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Specifically the idea of "grabbing" the block is the problem. Simply giving an option (via event interaction) to "push" or "pull" the block, or just push upon touch, is easy enough, but is there any way to do a traditional push/pull system where you actually "grab" the block? I have done a bit of searching and there seems to be little info on such a matter even though it's a relatively generic JRPG thing.
Any ideas at all would be much appreciated.
Any ideas at all would be much appreciated.
