andrechan

Only hungry when asked
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Hey guys, so...I'm trying to build my game right now and I'm thinking of adding some features to it. I've seen tons of tutorials to scripting of course. This place is littered with them, and I LOVE IT! 

What I'm trying to ask is how you guys approached scripting when you realized you needed it in your game? 

Did you research on how to apply certain scripts in your game?
Did you learn it from the ground up, starting with the basic denominations?
Did you only need some features in, and after putting it in, stopped scripting. 

I love VXA, and I love discovering things about it every day, but sometimes the deepness of the engine can be daunting. Would love some input on how ya'll learned, and how long it took. 

Thanks <3
 

Mithran

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I've moved this thread to Learning Ruby and RGSSx. Please be sure to post your threads in the correct forum next time. Thank you.
 

AwesomeCool

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"Did you learn it from the ground up, starting with the basic denominations?" is probably the best way (unless you like having headaches from bugs that you do not know how to fix).

imo of course.
 

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I have been enjoying a game on my iPhone, called Wonderbox. It is just a little game where you create adventures, share them, whilst also being able to play others. It's a bit zelda-esque. I have started some youtube for those, gonna start with RPG maker things soon as well. So if you wish to see, do check it out :)
SF_People3_3 added!
index.php

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I feel QSprite for MV is underrated. I basically am able to use my chibi sideview battlers I drew on the maps and have all the motions available. this'll help a lot with cutscenes.
I've figured out how to reasonably tall-ify chibi sprites on my editor. I like that making tall sprites gives me control on expressing how tall characters seem on the field relative to each other as well as better differentiate adult sprites from child sprites.
doing some wacky experimental stuff in MV right now :kaoluv: I cannot wait to drop what I've been working on

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