How did you develop the mythos of your game?

Julijewels

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I create maps, then entrances, then secrets, then add the characters you can interact with on said maps, I tend to come up with character personalities as I create them in the character gen. I then try to connect them to a couple characters on the same/surrounding maps which helps me create mini stories which can then be built upon to come up with deeper lore.

Relations tl;dr

Maps>Characters>Characters>Area Lore>World Lore>Minor Plot>Major Plot

As for coming up with really anything I kind of just wing it and make sure to give myself lots of room to make changes if needed. I don't connect anything in the actual game until I'm sure that it makes sense to me.
 

Kokoro Hane

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When it comes to the lore in my more comedic projects, it sort of just comes about as it goes along, and since all 4 RM games I've released ended up being related somehow.... it just ended up in this complicated string. One began as sort of a nod and "parody" of mind numbing CLAMP twists, so I tried to do something CLAMP style in the twist of my first RM game where even I didn't fully understand it until I started writing the sequel lol. Since then, my other projects have referenced it and this lore I built up which began in a joke game started to become more serious as I started to flesh out character backstories and how certain things intertwine, etc.

My more serious worlds are more deliberate. I have many inspirations and try to think, if I had a story with this theme or that theme, or I did it this way, etc. so then that develops over years, and then I add things like "I hadn't seen this genre do this before" and add it in. I also love conlangs, and even developed a language for one particular world uses (I constantly keep adding words to its dictionary, and I even have a conjugation section!) For the world's spiritual side, usually my own faith inspires the religion which is why it ends up monotheistic. Whilst I have not officially made a game for it yet, I have a fantasy world that I've been developing since I was 14 (and am planning to finally make a game based in it... but there's a lot of different time periods and important events it could happen in, there's even a post-apocalyptic era in its further future which is even more fleshed out than its ancient era lol).

So yeah, two ways how I develop the lore in my worlds. It really depends on the genre I am going for, and whether or not it's serious. But even my comedic projects do take on serious tones in some of its lore, I think it helps balance things out and even makes the comedy more believable and land when it isn't an endless joke all the time lol.
 

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