Tornado Samurai

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This entire community is a congregation and society of individuals who converge to this area and share a common interest: RPG Maker, but how exactly did we learn about this common interest?

Here's my story:

I found out about RPG Maker, around the time VX was out and VX Ace didn't exist or it was soon to be announced, on a demo and free trial website. I downloaded and tried it out. However, after two hours with it, I became a bit discouraged because it was a bit difficult and at the time, I didn't quite understand how it worked. "There's no way I'll ever be able to make a game." I thought to myself as I exited the program with a melancholy feeling. That was a very long time ago. Subsequently after a few years, in the late of 2014, as I was currently enthralled with a video game, I thought to myself, "Why play games, when I can make games?" and from that moment on, RPG Maker was all I could think of and imagine playing. I almost couldn't even focus while I was participating in NaNoWriMo 2014 as I continued to watch tutorials on RPG Maker games and browse the forums and brush up on RM terms so I wouldn't walk into the game development process oblivious. Then, after the holidays, when I had an abundance of funds, I decided to make the decision and purchase RPG Maker XP. It was one of the best decisions I ever made. Not long after hour, I was introduced to the world and terms of game development, scripting, eventing, mapping, etc. (something that I would have never thought I would have learned of) and I also had joined the forums and received very enlightening support from numerous helpful people. All in all, it's been a great and unforgettable experience. :D

So, I ask you, how did you find out about RPG Maker in general?

- Tornado Summoner
 

Ms Littlefish

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My boyfriend Goldstorm grew up playing a lot of the console RPG Maker titles. We even still have the one that was out on the PS1. He saw it on a Steam sale, recalled it, and purchased it. He told me about this purchase and it immediately piqued my interest. RPGs are probably my favorite game genre. I can't code like he can. But I do have a set of skills that would at least be useful to game making; pretty much all the stuff he can't do.

He told me about the forums and at first I just sort of blew it off. But now I'm on here way more than he is. 

I don't know if I've mentioned this before but finding RPG Maker last year is the reason I'm writing music again. Before RPG Maker my music had little purpose and I only occasionally wrote music, maybe three or four songs a year. And no one ever heard them. And there was a point in time where it had been two years since I wrote a song. Last year I found RPG Maker and thus wrote about 80 songs as a result of that.
 

TheoAllen

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Big thanks to my brother who found this program around 2007 - 2008. It was in RPG Maker XP era. He taught me the basic understanding of the programs like switches and variables. Showing text, and how to make a battle. Though, when he mentioned about script, none of them I understand. He showed me the recent version of RPG Maker, which was RMVX. Meh, I didnt even interested in chibi style at the first time. Until I realized that RMVX was actually simpler than RMXP

Later, we looked for Tankentai Battle System in google search and I accidentally found Indonesian RPG Maker forum. I found a lot of local people interested in RPG Maker, and I joined them. Those local people made me stay in RPG Maker because I have a friend to talk. I could not speak English in that time, so the international forums are out of questions.

Back then, I only focused my skill on composing music and didnt really use RPG Maker EXCEPT to be used as music player (I'm serious) to test if my music has a proper loop. And I did that until early 2012.

RPGMVXAce was officially released in English. I was getting excited what is the new engine could do. After realizing VXA had a ton of stuffs you didnt need to have custom script like in RMVX did (because the script was the one I hate in RPG Maker), I attempted to make my FIRST game. Also, that was the first time I tried script. And my first script was Yanfly's.

As a conclusion, I knew RPG Maker since long time ago...

And "officially" use it in around 2012.

(Wondered why now I'm scripter? well, a lot of stuff happened)
 

Engr. Adiktuzmiko

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I used to mod warcraft 3 until a few years ago, my inkling to scripting started there, I would always try making RPG maps in it while also trying out different game making programs. Then one day I was browsing the internet looking for RPGs to play then I stumbled upon Aveyond. It looks nice and then I tried to find out what engine they used to make it, and boom! that led me to RM... That was around 2011 I think... I was still a student back then and have no means of buying RM (more of I don't have access to any of the payment options). So it was only until I think 2013 that I got to buy RM.  :)
 
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whitesphere

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Around March of last year, I had just finished playing Chrono Trigger again and said "I'd love to make my own RPG."  So, when I Googled RPG maker, I found this site pretty quickly.  The program looked very interesting so I downloaded the evaluation version.  The biggest draw for me was how easy to use the program seemed, and by far the most important, it had pre-existing graphics and sounds I could use from Day 1, rather than requiring me to "roll my own."  For the non-musically and non-graphical artist inclined, that is a godsend, since that was the primary reason I never used my programming knowledge to create my own RPG.

With RPG Maker, I loved how easy to use the program was and immediately jumped in headfirst to make a game.  Then I rapidly learned how many different skills you need and started a learning process.  In June of 2014, thanks to the IGMC, I finally successfully completed my first game.  I felt very disappointed that it didn't even get rated.

Recently, I realized I have no real desire to ever release a commercial game.  A major reason, bluntly put, my skills in mapping and storytelling are far, far below the level I'd ever consider required for a commercial game.  I would hold the game to high standards, at least in the same world of a high quality RPG in terms of game balance, quality of storytelling and map quality.   And I know if I had the abilities, RPG maker would allow me to create such a game.

And until I feel the games I make are at least in that ballpark, I feel strongly they're NOT worth sharing.

However, I still immensely enjoy creating my own RPGs because the toolkit is so easy to use, so I do that a great deal.
 

Narcissus

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I found RPG maker years ago when I was dreaming about becoming a game dev. I looked through dozens of engines, feeling both excited and disappointed with each one. I would find an engine that looked amazing, but required a ton of prior knowledge to use properly, or an engine that was super simple but really lacked customization. I eventually ran into RPG maker XP (and this was when VX was out, but I wasn't aware of it's existance.) I was so pleased with the engine trial, that I considered shelling out the money for it within a few hours of using it. Of course, after I found out about VX, I switched to that. :p

I enjoy RPG maker's easy to use but rather powerful and customization engine, a good in between of other engines I browsed. But what makes me really like RPG maker is the community behind it, especially recently. When I got into RPG maker and the associated communities, it felt like a found another world full of awesome people who share the desire to makes games for others to enjoy, and many of whom were willing to aid others in this goal. All that pushed me into sticking with RPG maker VX and now, I got VX ACE and sit here, chatting on the forums. :)
 

Tornado Samurai

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I enjoy RPG maker's easy to use but rather powerful and customization engine, a good in between of other engines I browsed. But what makes me really like RPG maker is the community behind it, especially recently. When I got into RPG maker and the associated communities, it felt like a found another world full of awesome people who share the desire to makes games for others to enjoy, and many of whom were willing to aid others in this goal. All that pushed me into sticking with RPG maker VX and now, I got VX ACE and sit here, chatting on the forums. :)
I really second this. This is exactly how I feel about the forums. The forums were a driving force behind my interest in RPG Maker. It is very enjoyable to work on RPG Maker VX Ace and XP and then browse the forums and receive support from friendly, patient people of the same goal as yourself. Most of the time, instead of working on games, I love to sit here and browse the forums and chat for hours... :D It's very enlightening here.
 
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Tai_MT

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Eh...  It's kind of a long story.  Parts may seem irrelevant, but they're not.  Trust me.

I've always enjoyed "making games", I guess you could say.  I used to draw out elaborate 2D platformer mazes on paper, complete with goals and monsters and items and sometimes a story to go with them.  When my friends discovered that I made up games (which they actually found pretty fun and interesting... which isn't saying much at 8 years old), I started making games in other formats.  We had "Dinosaurs" that we'd play outside where we'd split up into groups of dinosaurs and people and hunt each other complete with storylines and objectives and sticks littered about to serve as "new and different guns" as well as stashes of leaves and other plants to serve as "healing items".  I think at one point we even implemented an "ammo" system that used tree bark as the "clips" and each gun had a certain number of shots so as to keep the game fair (the human players won too easily with unlimited ammo machine guns and rocket launchers).  Later, we adopted the game into something a bit more "video gamey" when the Jurassic Park toys came out (all the characters, dinosaurs, guns, and vehicles mommy and daddy could buy for us to play our imaginary games!).  These games eventually turned into me and maybe one other person controlling the dinosaurs while everyone picked their own character and starting weapon before playing outside by "levels" which all had their own goals and roleplaying.  We did eventually lose interest in playing with action figures and toy dinosaurs and set about playing other games.  At one point, I had what could be considered a "D&D Session" via phone.  We discovered "3 way calling" and we'd often put five or more of us on the same phone line to talk to each other and we'd roleplay and such.  I'd be dungeon master and describe to them what was happening and what the area looked like while they told me how they'd explore and what they were doing.  Even after I got bored of it and quit wanting to do it, they would still ask me every so often to do it again because it was so much fun for them.  After that, I started tinkering with drawn games again.  This time, I had Word Processor and Excel Spreadsheets to help.  Excel provided the "board" for the game and Word provided the stat sheets.  These games were more complex, but not very much fun.  Eventually, with many less friends to play with, I invented this "Card Game" like game.  We played that for a few months before everyone got bored (and I ran out of ideas).  That was the last game I created and played with my friends.

So, a couple years later, a bit more isolated from my own friends and the kids at school, I decided I wanted to try the whole "game making" thing again.  I tried doing it via website (homestead was big at the time) and it was a miserable failure.  I tried doing it via message boards, and that also ended in failure (turns out, that not many mature people want to roleplay on message boards unless it's either naughty, or they can make up their own rules for their own characters).  A few attempts at the message board format and I gave up on it.

I spent several years after that just emulating SNES games I didn't (or couldn't due to them not being released in the US) own.  A friend of mine from the UK thought that maybe we should open up a website and do reviews for a lot of these games.  So, I dabbled in that for a bit (he tried to teach me HTML, but I lacked the patience for it) and discovered that I really loved all the mechanics of games far more than the actual playing of games.  There was something interesting and visceral about picking apart how something worked and then why it was designed that way.  It fed into another of my childhood quirks...  Taking things apart to see how they worked... and putting them back together if I could remember how I got it apart.  So, at this point, I was tired of just playing games.  I could play MMOs, RPGs, and emulated games until the world ended and it wouldn't really make me that happy.  I liked building things.  Building worlds.

I typed in "make RPGs" into the Yahoo search engine.  Among the first page results, buried somewhere near the bottom of them was "Free RPG Maker 2000!".  I'd given everything else on that first page a chance and came up empty for stuff to work with.  I figured it couldn't hurt to download yet another program that might not be worth my time.  After getting through the initial "text doesn't display properly" issues of the pirated program, I begin to really enjoy it.  While I wasn't a fan of coding... or having to code...  Here I was with a program that made coding seem so simple that it made me excited beyond measure.  I could just tell the game "hey, call up a shop" and then load the interface with what I wanted it to sell!  It was fantastically easy!  But, I couldn't make any games on it.  I had to seek a lot of help.  So, I started consulting websites where they had tutorials on how to do things (like party members following behind you, how to create a Steal skill, how to make a bank, etcetera).  Reading these taught me more about the program and how it worked.  Most importantly, however, what I'd learned gave me ideas.

So, I tinkered with it for a few years and high school began to really dominate my life, so I gave it up.  I never created anything substantial, but I kept many of the ideas.  I even took some of the ideas I had and adopted them into a "Lego RPG" that my friends and I would play in my room with my actual Legos.  Yes, at 16-18, we were still doing this.  High School ended and I spent a year doing nothing but spending every waking moment online and putting in job applications.

When I finally got a job, I spent the next 4 or so years playing what games I could afford to (I was huge into Halo and Pokémon), and never thought about making games.  Instead, I focused more on creating stories.  I had discovered in my last couple years of high school that I loved reading and loved writing even moreso.  At the end of the four years, with my roommate (and best friend) leaving the apartment because we were constantly fighting (most of it his fault, a good chunk my own) and my girlfriend of 6 years having dumped me for another guy, I sat back and thought to myself.  Playing video games to fill the hole wouldn't do it.  Talking to people online wouldn't fill the hole either.  So, I went looking for the old program I used to own.  RPG Maker 2000.  It was significantly harder to track down this time than it was the first.  The RTP was almost non-existent, though you could find the program itself anywhere.  I tracked it down and began tinkering with it again.  I was full of new ideas and interesting thoughts.  I filled my life with it again.

Then, I started hanging out with my cousin and his friends.  All of them still in high school and all of them thinking I was super awesome 'cause I was like 24 and a gamer and was willing to play with little kids that didn't know anything.  So, I played Halo with them.  We made up our own games in Halo.  I forgot all about RPG Maker again and in a computer upgrade, lost the program.

Until two years ago.  Two years ago, with my cousin out of high school and with a job (well, it's been longer than that) and all his friends gone with only one or two that still hang out on occasion, I got to thinking about making games again.  I had loved making games so much.  I spent a large chunk of my life making games for myself or inventing new ones to play with my friends.  So, I thought to myself, "It was a massive pain last time to search for RPG Maker 2000, I bet if I searched now, I'd never find it".  Then it hit me, "you know, I'm like 27.  I have a job.  I have a credit card.  I have money.  I wonder if the company that made that program is still around and has newer and better versions of the program I love".  I typed in "RPG Maker" into the search box and found myself here.  Oh, they did still make the program I'd fallen in love with.  The trouble was that it now cost $70.  Did I have $70 to throw at a program in which I might not have enough time to make a finished game?  Lucky for me, there was a 30 day trial.

I downloaded the trial and set immediately to work.  I started tinkering with everything.  I opened the Database and poured over everything that had changed.  I played with the eventing.  I did test text.  I programmed in little things I remembered doing from RPG Maker 2000.  Most of it all worked!  When the trial ended, it was a no-brainer.  By the 15 day mark of it, I'd been throwing money at my credit card like crazy so that I could afford the $70 pricetag.  I purchased the program immediately and set about trying to build my first game.

I came to the community because they were the "official forums" and I kind of needed someplace to ask questions when the program stumped me.  One of my first posts was in how to make the Timer do more than 99 minutes.  I was promptly forwarded to "use variables as a timer" tutorial and facepalmed at having not remembered how to do that from RPG Maker 2000.  After that, my next post was about a feature I had in my game (at the time, it was just a series of ideas and features that really had no context or structure) because one of my friends was disturbed by what I had created.  That second topic asking if it was too disturbing is what cemented me to the community as a whole.

That topic gave me confidence that I could make a game, make a good game, and that there were lots of other people to help me out on doing so, even if it wasn't some technical question.  The community cemented me into the program and in working with it as long as I have.  Without the community, I wouldn't be here, I wouldn't be using VX Ace, and I wouldn't feel like maybe this time I could do something with the program I paid for.

That's my incredibly long-winded story about finding the program, finding the community, and finding the community to be a good reason to keep using and enjoying the program.
 

Nathan Frost

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I found out about RPG Maker by a misspelling in Google sometime at the end of 2012 (I think I was 15 or 16 around that time). I only used VX for the first year until I realized what Ace was. Still though, I wasn't fully interested in the software till around October 2013. Around the start of 2014 I became a bit more series with the program so to speak. I was still against joining any sort of Forum until September of 2014. By that point, I already dove deep into Ruby and worked on/scraped several projects. I have yet to release a game I was proud of. But, as of this moment, I finally found a story I wanted to tell. So I've been working on that for the last couple of days.
 

Draylian

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Everyone has such lovely and intricate stories! I almost feel inadequate with mine. A friend of mine had RPG Maker and I helped them with one of their games. I saw how awesome and amazing the program was. It also opened up a new way to tell and story or express one's self without having to draw everything from scratch. Can still tell a story even if it's in a pixel style that's related to some of my favorite games. I love how smooth it works and how easy you can share it with other people so you can in on your story.

I got it via Steam sale as soon as it went and I haven't regretted it since! I love RPG Maker! At the moment, I have two projects: one that was related to an ex(so that one is on hiatus x_x) and one that I'm doing for myself finally. The initial one actually helped me become more familiar with RPG Maker and I've finished the Tutorial Town series so now I have something to look back on if I ever stumble. I really adore this community because everyone helpful and not to mention awesome in their own rights! I hope to finish the game that I've been putting my sweat into so I can share with the community just like everyone else! <3
 

sabao

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I had a copy of the PS1 version, which I just read about online in one of the RPG fansites I used to visit a lot (It was either Dreamer or Land, can't remember). It was tedious and limiting, given the platform it was on, but I didn't care. I was making pen and paper RPGs and boardgames with a cousin long before that, and the idea of building an actual video game was above and beyond what I could have imagined I'd be able to do at the time. I heard of RPG Maker 2000 not too long after when I happened upon the RM2k game Legion Saga by Kamau (who last I checked has gone on to design for stuff like one of the Oddworld sequels/reboots, good on him), and that pretty much just kicked the doors down for me. I went on to use that, 2k3, XP, VX and the current VX Ace as well as built stuff for engines like Game Maker, Construct 2, Stencyl and now Unity.

I'm on my second year in this small studio now where we make games for mobile platforms. It's been a great experience so far and as much as I intend on veering away from video games as a profession very soon, I don't believe I'll ever stop making games. I think I have RM to thank for that.
 

Hudell

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I found RPG Maker around 2002~2003 in a popular downloads site. I started with rpg maker 2000 and then switched to 2k3. At the time, I didn't even know it was a paid tool. I was 14 years old and didn't even speak english very well, so all I found about it were some brazilian forums who said nothing about it being a commercial product.

In 2004, they announced Rpg Maker XP, I took the japanese website, put it on google translate and then found out it had a price! I got surprised by that, but as XP seemed so much better, I decided to wait until I could afford to buy it. At the time, I worked in a lan house, but I used to spend all my money on ice creams (I didn't make much and I was still a teenager, lol). In 2006, when I was 17, I got my first "serious" job as a programmer and completely forgot about rpg maker soon after that.

Fast forward to the rpg maker humble bundle (I don't remember when it was) and it all came back to me. I bought the bundle, and tried both the RPG Maker XP and Rpg Maker Vx Ace. I ended up doing nothing with any of them because I felt that XP was "too old" because I had already seen it on 2004. And I first thought Ace was worse than XP because of it's RTP.

Then, half a year ago, I started a simple game on another engine (Rabbit Adventures, just a simple platformer), but got bored of it after two weeks. I actually wanted to create a Harvest Moon inspired game ever since I was a kid (I remember trying to do it with rpg maker 2003 back in the day), so I downloaded Unity with this intention, but I was unmotivated because of the lack of proper assets. Then I remembered the Celianna's Rural Farm Tiles that came with the humble bundle and decided to give Rpg Maker another try.

It was the end of september when I first opened up the demo that came with the Rural Tiles. It took me two days to realize I wouldn't be able to make this game using just events. So I decided to start a script for my farm system, while learning ruby on the way. Half a week later, I had this running:

Two weeks after that, I started my two month long vacation, in which I did nothing but develop my game. And now I have to work and develop my game and do some requests all at the same time (with the game having the least priority, ofc), but it's going on. And I'm quite happy with it the way it is.
 
 

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I was part of a reverse engineering community and someone posted a link to the algorithm for extracting the RGSS3A archive format, but there were games that used proprietary formats on top of the default archive so I decided to look into the engine to figure out if I could use it to dump the resources.


Then I found out it was Ruby and it was pretty easy to make stuff...


I think my first post was in response to a topic on the "justification" for encrypting your resources on rmvxa.net since there were some members that were strongly opposed to the notion of protecting your resources.
 
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Tai_MT

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Why would you be opposed to protecting your resources?  o_O Is it too difficult to ask the creators of the resources or the creator of the game for permission to obtain and use those resources or something?  Sounds rather fishy to me...
 

Tsukihime

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Why would you be opposed to protecting your resources?  o_O Is it too difficult to ask the creators of the resources or the creator of the game for permission to obtain and use those resources or something?  Sounds rather fishy to me...
Memory served me wrong; it was about the notion that if you have the nerve to compress your game in a locked archive, then you're hiding bugs and it's childish.


Here's the thread: http://www.rpgmakervxace.net/topic/246-what-is-your-attitude-towards-cracking-rgss3a/page-3


My position on resource protection was evidently very different ~3 years ago since I was mainly engaged in resource extraction and reverse engineering for enjoyment.
 
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Ekkoberry

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I think for me it was with IB and Witches house, when the craze for anime-esque horror rpg maker games hit tumblr and deviantArt especially. I knew the translator behind some of the japanese titles and I became interested in using the program after looking into them and finding that rpg maker was available in English.
 

Tai_MT

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@Tsukihime

o_O  I hate to be a jerk...  But the entire discussion looks kind of... childish.  It's rife with a lot of "just because encryption can be broken, we should break it, and do whatever we want to the game after we do so, including steal things that aren't ours".

But, it was 3 years ago, so... I'm probably being too harsh on it.

Never-the-less... interesting way to get into the program...
 

Dimitris

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I think it was 4 years ago when I stumbled uppon RpgMakerXp. I remember i was watching youtube turorials and after a week I started making my game. It was very easy to learn the basics, it helped with understanding conditional branches and variables and so on (I have NO experience in programming, so messing with Rmxp was a fun learning process about programming basics). My first game was the only game I worked at that time,it lasted for 45 minutes and I never actually finished it.

Then life got in the way (me working on my thesis, which took like 1-1,5 year, finding work, moving to another country etc.) so I stopped using it for the time.

A few months ago I saw Rmvxace on Steam and thought that would be a good purchase, since I left xp back home. So I bought Ace and been working on it ever since. I am a member of this forum obviously and I like to help people on Steam also. I do that because it forces me to test things and situations that I might be using in the future. I released my first short game/story for the Melody Mapping Contest (which I loved because I had a deadline and I had to actually finish my game), I am working on another bigger project and I am planning of sharing music tracks for free on this site after I release my Synthwave album. 

(Fun fact, I was a member of this forum back then but after so many years not logging in I don't remember my password, the name or the mailI used :p )
 

nightdragon

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I used to play RPG Maker 2 on ps2. So when I went to search online, I found a random link that lead me to RPG Maker 2000. I thought it was cool there was a RPG Maker for the pc so I downloaded it. Been following the series ever since.  I never really made much on the series until now due to the help of the RPG Maker community. :)       
 

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Just about finished I reckon.
This could probably be an entire thread, but it’s really interesting how replaying a game several years later can change how you relate to a character. I think Tidus from FFX got such a bad rap. I getchu. Completely different reaction as an adult now.
As you see, I still enjoy writing tutorials. Is there anything specific you want to see? (I know mapping and editing/resource making is usually popular, but those are very broad topics)
Well, I wanted to expand player battlers visually and now have 3 sheets and counting for each of my players party.
1. Regular sheet
2. The character has turned stone sheet.
3. Using potions sheet.

Technically the main hero has 4 since he starts with a wooden sword, and I felt that the battler should reflect that until he gets a metal one.

Right back to the RM game dev grind in about 15 minutes. :LZSexcite:

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