I played videogames since around ~1996 and in ~2000 I got interested in creating stuff by myself on PC. There wasn't so much to choose from especially if you didn't have Internet connection at home at the time. Stumbled upon programs, I remember the old GameMaker and (the horrible) 3D GameStudio, at the same time there were simple just-click-stuff-together-programs like T3DGM that I took a few looks at, also tried to learn programming in C/C++, VB and Flash/ActionScript (and failed all of them).
The next chapter is the most common story you'll hear from people of around my age living in Germany in 2002, because that was when in July/August the printed magazine "Screenfun", a lightweighty games- and tech-spinoff of the "Bravo", did a big showcase (which was announced at the last page of previous issue) of RPGツクール2000 with an introduction to the program on three full pages. And then on the CD that came with it, they've put two games (a short demonstration and a very big title made in 2001) and Don's unauthorized RTP to be able to play them, this became a tradition for the magazine that continued for some years. I got hooked instantly and wanted to try out, but that had to wait until about a full year later when I finally had the opportunity to start using it.
And with all my previous fails in learning programming with code, I finally reached a level of "skill" with Ruby that I'd say is okay at least, long time after my first confrontation (2004/2005 when looking at RPGXP) with this funny-obscure-crazy language, around 2013.