- Joined
- Jul 22, 2017
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- 3
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Hi
I don't particularly know a lot about coding or script calls, but I feel pretty stupid that this isn't working. I am trying to make the screen shake when an enemy is hit, as to add some "game feel" to the attack that is going to be used 99% of the game (I would like to also make it make a sound as well, but one thing at a time, ya know?). I have the script call to make the screen shake - $gameScreen.startShake(9, 9, 100); - (I put it at those numbers just to be sure that I would notice it), but it doesn't do anything. I have tried placing it in the <absOnDamage> portion of notes for the attack skill; I have tried placing it in it's own skill and having the original skill call that new one when it deals damage; I have tried putting it under the enemy itself in the database. None of things have made it work. Is this even possible to do?
Thanks for any insight you can provide
I don't particularly know a lot about coding or script calls, but I feel pretty stupid that this isn't working. I am trying to make the screen shake when an enemy is hit, as to add some "game feel" to the attack that is going to be used 99% of the game (I would like to also make it make a sound as well, but one thing at a time, ya know?). I have the script call to make the screen shake - $gameScreen.startShake(9, 9, 100); - (I put it at those numbers just to be sure that I would notice it), but it doesn't do anything. I have tried placing it in the <absOnDamage> portion of notes for the attack skill; I have tried placing it in it's own skill and having the original skill call that new one when it deals damage; I have tried putting it under the enemy itself in the database. None of things have made it work. Is this even possible to do?
Thanks for any insight you can provide
