So I was working on my game and finally got done finishing developing chapter 1, but then when I started playtesting I realized that I made my game FAR too hard for all the wrong reasons. Attacks either do far too little or far too much damage. I want the damage in chapter 1 to be 75-100 damage for weak attacks, (basic attack, slime bounce, ect) 100-150 for normal-power attacks, (T1 (teir 1) Magick, Dual Strike, ect) and 150-250 for super powerful attacks. (Like boss special moves and the like) There is also the problem with the dark Magick skill "Flux." Dark Magick is supposed to be stronger but less accurate than anima Magick, so I put the "success rate" in the database as "75%." However I've seen the move used dozens of times and not once did it fail or miss. What am I doing wrong? Finally, it just seems like enemies are doing either very minimal damage (0-15) or very high damage. (115-400) I don't want the skills to have set damage, I want the stats to matter, but how do I do that? When I try to use the basic default formula a.atk/mat * X - b.def/mdf * Y it doesn't work and the attack does too little damage. I'm trying to use the default formulas for stat gains. How am I supposed to balance this? It's too hard!