- Feb 12, 2018
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/\ This. How is it accomplished, please? =(Shaz said:The way we did it with the Aveyond games (Mel series), and the way I plan to do it with my game, is to simply let the player load a save file from completed game 1 into new game 2 and continue from there. It does require programming/plugins and some design decisions about how/whether you will 'reset' certain things or carry them forward.
The best I can find is a video on youtube where the fellow tries to teach you how to write an external text file for MV, but as I'm using VX Ace, it's a lot of guess work for my non-coder-self to translate his java to ruby. Simply setting up some kind of way to take the save file from game 1 into game 2 would be a lot simpler. Is there some kind of in-game method to have it check an older folder for the data, and copy it? Or does it have to be written into a global access folder by the first game so the second game can access it, too? Or...? @~@
To be clear, if this can be done without a script, I'd be happy. It seems like it ought to be easy enough, but I don't know how, nor the proper wording to find precisely what I want. (I've been trying to search answers since this morning and it's night now. So it's not for lack of trying.)
If it has to have a script, is it just to write the save file to a folder where multiple games could access it? How is that done? I guess special-save at the completion of game A, so that when game B is downloaded, it can have a separate thing call back to the previous folder to run a check for save data and copy it?
I don't want to do the whole "write a text file" thing if I can avoid it because (in addition to figuring out the ruby instead of java), I've got 8 playable characters and ... too many options of weapons, armors, items, and switches that I would have to line-by-line run conditional checks for and that seems REALLY extraneous. I'm happy enough using a previous save file, if someone knows how.
Or unless there's been an easier way to do it made and I just haven't been able to find it. (Sorry!)