How do I change the animation ID for normal attack?

RyanYe

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my question about "nornal attack":
1,Why there is an animation that cannot be found in the animation list?
2,is this animation called normal attack hard coded to animation #6?
3,how can I change this id?
4,What is the point to apply a state named normal attack to an enemy?
5,Why there is no such state called normal attack in state list?

I am so confused about this one.
 

Stimulantfound

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It's hardcoded, and requires a plugin to override . . . I could make one for you, but you would be able to find one elsewhere much faster than waiting for me.

I believe, Yanfly's Weapon Unleash plugin is what you're looking for.
 
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ATT_Turan

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Most of your answers can be found via Google, but here you go:
1,Why there is an animation that cannot be found in the animation list?
2,is this animation called normal attack hard coded to animation #6?
3,how can I change this id?
No, this is not hard-coded. "Normal attack" means that it will use the animation assigned to the weapon the battler is using, as defined in your Weapons tab. So if they have a sword equipped, they will use whatever animation you gave that sword. The only "hard-coded" default is for no weapon, which uses Hit Physical, so if you want to alter that animation, you may.
4,What is the point to apply a state named normal attack to an enemy?
5,Why there is no such state called normal attack in state list?
The Normal Attack "state" does not get applied to your enemy (look at the default attack skill in a new project). Normal Attack state in a skill means that it factors in any weapon traits or states applied to the battler that could affect the attack (elements, buffs, etc.).
 

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