NIP

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I want to make the sideview enemies change their sprite based on what state they're affected by.

I'm trying to use Yanfly's action sequences to do this, but I don't think I can affect how the sprite looks while it's not using a skill. Does anyone have a good solution for this?
 

Therrao

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perhaps check this thread?

there's also plenty of similar thread regarding changing enemy SV with state.
 

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