Few things that've been on my mind lately!
1) I don't need a magic system. I only need HP. How do I get rid of the blue bar all together?
2) Also, scenario:
Player arrives at the door of a house that they cannot access yet without an old key. Player goes away, finds the old key, and returns.
How do I make it to where, the player needs to stand in front of the door (facing it), manually go into their inventory, and "use" the old key in front of the door to display an option to use the key or not? I think this process of finding items, and then manually using them on the right areas is vital to a puzzle-solving adventure. Up to this point, I've been using "If player has X item", but it just automatically uses the right item, which feels wrong in a game where you need to think about what you're using. I would love to create traps that trigger if you use the wrong item, and stuff like that...
3) Another thing...how do I add a 2nd currency? There's gonna be the currency the player comes across normally throughout the game, and then there will be a "secret" currency the player can earn from selling things to a certain shopkeeper! Is there a way to do that without making one of the currencies an "item"?
4) Is there a way to "combine" items in your inventory? Like, you collect multiple pieces of something, and you can combine them together to make another item that you need to use.
Hope I'm clear enough! ;u;