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Good morning/afternoon/evening my fellow makers, I've been having this problem lately where, on my game, the character has to walk through several zones/areas and do quite a bit of backtracking to complete certain quests, since the game has some focus on exploration. I've seen some 'fast travel' and 'world map' scripts around that could help me, and while i'm sure i could do it with Images/Eventing, the amount of variables and images needed to do what I am trying to complete seem quite extraordinary, and I don't think I am ready to get on with such a project; Thus I come to you today to ask...

How do i go about this map system (Metroidvania style)? Is there a script for it? How would i do it with common events/switches/variables?

I'll show some pictures to tell you what i'm talking about:

So we have David, our adventurer, strolling through the woods around the village...

However, he feels quite lost, surely a map would be of great help... aha!

As you can now see, he is in Inya Village, and his spot is highlighted in yellow. you can see where 'important' things are, like quest markers, and the exit zone so he can skittle out of the forests when he needs to.

However, to add a little flair and [Exploration] to the game, the maps wouldn't come pre-filled, and while he would know how large the forest actually is (and where he can exit to the next zone) he can't make a beeline for it, since the map would be obscured!

(Well, that wasn't quite obscured, but blanked out, oh well...)

Oh wow, while we were talking, David has managed to go all the way across the globe to a distant town in the desert! what an absolute madman!

David has absolutely no idea where he is, however he is smart enough to pull out a map of that actual zone, and not try to transverse the deserts like he did with the forests, therefore, he pulls his other map out...

And voila, David now knows exactly where he is.

So these pictures pretty much represent where i'm trying to go with this, and what i want to do. Have maps be obscured, certain locations always show, and tiles being uncovered as you visit them.

Is there anything like this already available for commercial use (preferably for free, college student budgets are tough) or how would i go about creating something like this from scratch with events? I have no programming knowledge whatsoever, and scripting it myself would be quite a impossible endeavor.

In any case, kind regards, and thank you all in advance.

DISCLAIMER: I did use some of Avery's icons on this post, they're fantastic, and I use them on my project aswell. they're quite swell! credits go to her and this is her workshop's post: https://forums.rpgmakerweb.com/index.php?threads/avys-icon-workshop-back-to-buisness.21623/

EDIT: Oops, image links broke... did them on imgur now.

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