Noobcreator12

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help.png How do I get rid of the extra special and add in my custom normal attack to attack? (i'm using the same spot where the default mage was if that has any baring on the situation)
 

Shaz

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How did you get the extra Special in there in the first place? Are you using a plugin? Did you create two types called Special?

Not sure what "the spot where the default mage was" has anything to do with it - though if you're talking about a particular actor, then check their class and see if you've given them two different types of "special" skills.
 

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If I'm remembering correctly I've had this same issue before. The problem was I was adding the same Skill Type from multiple sources. Such as Actor, Class, and Item.
Without knowing much more I would suggest going through your database to make sure you aren't doubling up on what Skill Types you've added to an actor.

Also there are plugins for attack replacers. I think MV comes with one by default, "WeaponSkill" Or some such. Open that plugin in the editor and read the instructions they should tell you how to replace your basic attack.
 

Noobcreator12

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If I'm remembering correctly I've had this same issue before. The problem was I was adding the same Skill Type from multiple sources. Such as Actor, Class, and Item.
Without knowing much more I would suggest going through your database to make sure you aren't doubling up on what Skill Types you've added to an actor.

Also there are plugins for attack replacers. I think MV comes with one by default, "WeaponSkill" Or some such. Open that plugin in the editor and read the instructions they should tell you how to replace your basic attack.
I got the extra special off! But when I checked my plugins, One is "Community_Basic" where you can set the parameters of the the screen the game is played in. and the other is "MadewithMV" Which is the splashscreen. How do I get my custom basic attack in? Is there a plugin I need or do I not need one?
 

ATT_Turan

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The basic attack is skill 1. Whatever you do to that skill will happen when the player chooses "Attack" (it tells you this in the note section for that skill).

So as far as I can tell from your posts, that's it, just put whatever custom settings into skill 1.

There's no reason you'd need to use a plugin unless you're trying to make Attack do something different for different actors, but you haven't said anything like that.
 

Noobcreator12

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The basic attack is skill 1. Whatever you do to that skill will happen when the player chooses "Attack" (it tells you this in the note section for that skill).

So as far as I can tell from your posts, that's it, just put whatever custom settings into skill 1.

There's no reason you'd need to use a plugin unless you're trying to make Attack do something different for different actors, but you haven't said anything like that.
That would help but I want the main hero to keep the original attack and to add in the custom attack for another party member. Is there a way I can do this?
 

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Victor Engine Command Replace.
 

ATT_Turan

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Step 1 - read the instructions. Anything I tell you here would simply be re-typing or copying and pasting from the help file, and that doesn't make much sense to do, right? :wink:

So read the help file, try something, and if it doesn't work you ask for help from there with screenshots of what you've done.
 

Noobcreator12

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Step 1 - read the instructions. Anything I tell you here would simply be re-typing or copying and pasting from the help file, and that doesn't make much sense to do, right? :wink:

So read the help file, try something, and if it doesn't work you ask for help from there with screenshots of what you've done.
Ok, i read through the help file, I'm just not sure which JS file and where to put in the command lines. Other than that I think I understand what I'm doing.
 

ATT_Turan

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The help file doesn't tell you to do anything with any JS files. The only thing like that you had to do was save the two plugin files into your plugins folder, then add them in your plugin manager.

Once they're installed, everything you do is inside the editor, RPG Maker MV.
 

Noobcreator12

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The help file doesn't tell you to do anything with any JS files. The only thing like that you had to do was save the two plugin files into your plugins folder, then add them in your plugin manager.

Once they're installed, everything you do is inside the editor, RPG Maker MV.
Ok, I tried finding the command replacement thing within the editor, not having any luck, I figured if the VE plugin has notetags, maybe I should add in the command to the note section... it didn't work so I'm not sure what else to do. I hope I'm not annoying you, I'm extremely new to this.
 

ATT_Turan

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As I said in post 9, if you can't get it working correctly, you'll need to post screenshots of what you tried, otherwise we can't see what's wrong.
 

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This is the class info for the Archer. I put the Command replacement line in the notes area
As I said in post 9, if you can't get it working correctly, you'll need to post screenshots of what you tried, otherwise we can't see what's wrong.
 

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ATT_Turan

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Okay. So the first thing we do is copy the template from the help file into something (could be your class note area, but I'd use Notepad so you can easily go back and forth between that window and the help file).
Code:
<command replace: 'replace', 'name'[, type]>
result = code
</command replace>

Then we follow the directions beneath it to see what each term needs to be replaced with.
'replace' : name of the command to be replaced, always in quotations.
The command you want to replace is Attack, so I dunno why you put Arrow there :stickytongue:

Then, we have:
'name' : name of the new command,always in quotations.
That looks good, you want your new command to be Arrow.

Finally, we have:
type : type of the command.
This part is also incorrect in your tag, but I understand the confusion. When it says:
attack : the new command is a physical attack.
that means the new command is the default attack, skill #1, just renamed to whatever you want (just like the next option is the regular guard command, just renamed).

So what you actually want is:
skill id : the new command is a direct skill, id is the skill Id. *
You want this command to perform a specific skill that you have created in your database, which is not #1 Attack.

Notice the asterisk, and read the footnote:
* The 'skill' and 'item' requres the plugin 'Direct Commands'.

So you will need a total of three Victor Engine plugins for this to work: the Command Replace, the Basic Module, and the Direct Commands. When you have that, the correct notetag for your class will be:
Code:
<command replace: 'attack', 'Arrow', skill X>
result = code
</command replace>
where X is the ID of your Arrow skill.
 

Noobcreator12

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Okay. So the first thing we do is copy the template from the help file into something (could be your class note area, but I'd use Notepad so you can easily go back and forth between that window and the help file).
Code:
<command replace: 'replace', 'name'[, type]>
result = code
</command replace>

Then we follow the directions beneath it to see what each term needs to be replaced with.

The command you want to replace is Attack, so I dunno why you put Arrow there :stickytongue:

Then, we have:

That looks good, you want your new command to be Arrow.

Finally, we have:

This part is also incorrect in your tag, but I understand the confusion. When it says:

that means the new command is the default attack, skill #1, just renamed to whatever you want (just like the next option is the regular guard command, just renamed).

So what you actually want is:

You want this command to perform a specific skill that you have created in your database, which is not #1 Attack.

Notice the asterisk, and read the footnote:


So you will need a total of three Victor Engine plugins for this to work: the Command Replace, the Basic Module, and the Direct Commands. When you have that, the correct notetag for your class will be:
Code:
<command replace: 'attack', 'Arrow', skill X>
result = code
</command replace>
where X is the ID of your Arrow skill.
Thank you so much!! So to clarify, the skill id number is the number that is next to the skill in the skills tab right? Also do I leave all of this in the notes area or is there a better place to put it?
 

Noobcreator12

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Thank you so much!! So to clarify, the skill id number is the number that is next to the skill in the skills tab right? Also do I leave all of this in the notes area or is there a better place to put it?
Also I added in all of the plugins and now every time I battle test, I get this error every time I select the attack button for the hero character
 

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ATT_Turan

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You need to change the word code to true, because you always want the replacement to happen. That was my mistake for trying to rush through the explanation between work shifts.

If you need to change something in your post you can just click the Edit button, it doesn't make much sense to see you quoting yourself.
 

Shaz

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I've moved this thread to Plugin Support. Thank you.



@Noobcreator12 , please avoid double posting, as it is against the forum rules. You can use the "Edit" function on your posts to add additional information you've forgotten or respond to multiple people. You can review our forum rules here. Thank you.

 

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