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I got the extra special off! But when I checked my plugins, One is "Community_Basic" where you can set the parameters of the the screen the game is played in. and the other is "MadewithMV" Which is the splashscreen. How do I get my custom basic attack in? Is there a plugin I need or do I not need one?If I'm remembering correctly I've had this same issue before. The problem was I was adding the same Skill Type from multiple sources. Such as Actor, Class, and Item.
Without knowing much more I would suggest going through your database to make sure you aren't doubling up on what Skill Types you've added to an actor.
Also there are plugins for attack replacers. I think MV comes with one by default, "WeaponSkill" Or some such. Open that plugin in the editor and read the instructions they should tell you how to replace your basic attack.
That would help but I want the main hero to keep the original attack and to add in the custom attack for another party member. Is there a way I can do this?The basic attack is skill 1. Whatever you do to that skill will happen when the player chooses "Attack" (it tells you this in the note section for that skill).
So as far as I can tell from your posts, that's it, just put whatever custom settings into skill 1.
There's no reason you'd need to use a plugin unless you're trying to make Attack do something different for different actors, but you haven't said anything like that.
I added the plugins into my game, now how do I accomplish what I want to do? I never used plugins before.Victor Engine Command Replace.
Ok, i read through the help file, I'm just not sure which JS file and where to put in the command lines. Other than that I think I understand what I'm doing.Step 1 - read the instructions. Anything I tell you here would simply be re-typing or copying and pasting from the help file, and that doesn't make much sense to do, right?
So read the help file, try something, and if it doesn't work you ask for help from there with screenshots of what you've done.
Ok, I tried finding the command replacement thing within the editor, not having any luck, I figured if the VE plugin has notetags, maybe I should add in the command to the note section... it didn't work so I'm not sure what else to do. I hope I'm not annoying you, I'm extremely new to this.The help file doesn't tell you to do anything with any JS files. The only thing like that you had to do was save the two plugin files into your plugins folder, then add them in your plugin manager.
Once they're installed, everything you do is inside the editor, RPG Maker MV.
As I said in post 9, if you can't get it working correctly, you'll need to post screenshots of what you tried, otherwise we can't see what's wrong.
<command replace: 'replace', 'name'[, type]>
result = code
</command replace>
The command you want to replace is Attack, so I dunno why you put Arrow there'replace' : name of the command to be replaced, always in quotations.
That looks good, you want your new command to be Arrow.'name' : name of the new command,always in quotations.
This part is also incorrect in your tag, but I understand the confusion. When it says:type : type of the command.
that means the new command is the default attack, skill #1, just renamed to whatever you want (just like the next option is the regular guard command, just renamed).attack : the new command is a physical attack.
You want this command to perform a specific skill that you have created in your database, which is not #1 Attack.skill id : the new command is a direct skill, id is the skill Id. *
* The 'skill' and 'item' requres the plugin 'Direct Commands'.
<command replace: 'attack', 'Arrow', skill X>
result = code
</command replace>
Thank you so much!! So to clarify, the skill id number is the number that is next to the skill in the skills tab right? Also do I leave all of this in the notes area or is there a better place to put it?Okay. So the first thing we do is copy the template from the help file into something (could be your class note area, but I'd use Notepad so you can easily go back and forth between that window and the help file).
Code:<command replace: 'replace', 'name'[, type]> result = code </command replace>
Then we follow the directions beneath it to see what each term needs to be replaced with.
The command you want to replace is Attack, so I dunno why you put Arrow there
Then, we have:
That looks good, you want your new command to be Arrow.
Finally, we have:
This part is also incorrect in your tag, but I understand the confusion. When it says:
that means the new command is the default attack, skill #1, just renamed to whatever you want (just like the next option is the regular guard command, just renamed).
So what you actually want is:
You want this command to perform a specific skill that you have created in your database, which is not #1 Attack.
Notice the asterisk, and read the footnote:
So you will need a total of three Victor Engine plugins for this to work: the Command Replace, the Basic Module, and the Direct Commands. When you have that, the correct notetag for your class will be:
where X is the ID of your Arrow skill.Code:<command replace: 'attack', 'Arrow', skill X> result = code </command replace>
Also I added in all of the plugins and now every time I battle test, I get this error every time I select the attack button for the hero characterThank you so much!! So to clarify, the skill id number is the number that is next to the skill in the skills tab right? Also do I leave all of this in the notes area or is there a better place to put it?
I've moved this thread to Plugin Support. Thank you.
@Noobcreator12 , please avoid double posting, as it is against the forum rules. You can use the "Edit" function on your posts to add additional information you've forgotten or respond to multiple people. You can review our forum rules here. Thank you.