I have a small problem with the skills I'm creating. Currently I force battler 0 to do an action when a state ends using Yanfly's Buffstates plugins. <Custom Remove Effect> $gameParty.members().forceAction(46, 1); BattleManager.forceAction($gameParty.members()); </Custom Remove Effect> My problem is, is that actor will not be battler 0 throughout the game. She will be moved around, which will cause these states to fail to force the attack. Is there a way for it to check for Actor ID two, and which position she is in? And then insert that battler number into this code? I imagine I would have to create a variable to find her battle position and then place that var where the "0"'s are. I do not know how to do that properly. Thank you!