- Joined
- Sep 30, 2018
- Messages
- 27
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- 4
- First Language
- Romanian
- Primarily Uses
- RMMV
So I have this custom tileset, which includes a semi-transparent black square (used to create shadows). It works well in the editor (pictured on the left)


But when I play the game it just puts itself on the top layer (Pictured on the right).
The shadow is marked with a star in the tileset, so that players can walk under it. Is there anyway to make it so that the shadow still goes over the players but not over the cliff?


But when I play the game it just puts itself on the top layer (Pictured on the right).
The shadow is marked with a star in the tileset, so that players can walk under it. Is there anyway to make it so that the shadow still goes over the players but not over the cliff?

