- Apr 5, 2019
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The info given by @WhiteW is incomplete.
There are six different formats for tilesheets, one each for the slots A1 to A5 and the sixth format for the B-E slots.
ONLY the tilesheet for B-E contains nothing but regular 48x48 tiles - in a grid of 16x16 tiles.
The A#-Tilesheets contain different collections of different autotiles, going from 288x144 pixel animated floortiles over 96x96 pixel wall autotiles to reguar ties of 48x48 pixels.
And you can only replace a tile with a different tile of exactly the same type in the sheets.
Details are in the help file, or you can use the existing tilesheets as guideline.
As for how an autotile is constructed, go to the official blog top right and search for a tutorial "anatomy of an autotile".
Select the Help option in the editor and it'll load on your browser.
The easiest thing to do would be to copy the RTP tilesets and rename the copies, and then edit them, keeping the same kinds of tiles on the same sheets (one for water, one for ground, one for buildings, one for trees, and anything with transparency goes onto one of the B-E sheets)
These two Medium articles by Bot were extremely helpful to me in terms of understanding how to make custom RPG Maker MV tiles:
Also, I am not sure what application you are using to construct your tiles but I recommend Piskel in combination with Adobe Photoshop (using the Grid preferences turned on).
So just use photoshoped to make em big?
your problem here is thatHow do I get the tileset in a perfect square and not being in awkward halves?
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