the size of a sprite doesn't matter as long as the structure of the sprite is correct. For example the PVGames-3D-sprites are usually three times the height but they are still one sprite only.It is a two-tile high sprite.
then show us your sprite and your event - we cannot find out what you did wrong without seeing what you did.whenever I climb up a ladder, it changes the sprite but then stops moving and then is unmovable.
again - correctly done a ladder does not need up/down passability. moving is blocked by the impassable wall that the ladder goes up, so directional passability does not matter and should be allowed for all directions. and the ladder flag just tells the engine to always use the "north" direction of the sprite.furthermore, should I make the ladder just an up-down passage tile or a ladder tile?
Ideally, the tile should be marked as both of those.furthermore, should I make the ladder just an up-down passage tile or a ladder tile?