How do I know the EULA of a DLC before I buy it?

KingSephiroth

Villager
Member
Joined
Nov 8, 2017
Messages
8
Reaction score
2
First Language
English
Primarily Uses
RMMV
I want to release a commercial game and I heard that each DLC on Steam (or here) has an EULA that may or may not allow selling commercial games, and some of them requires encryption.
I would like to know how can I read the EULA of a DLC before I buy it. I want to buy tons of DLC and I don't want to buy and refund just to read an EULA.
 

Mrs_Allykat

Failsauce
Veteran
Joined
Oct 13, 2017
Messages
546
Reaction score
2,194
First Language
English
Primarily Uses
RMMV
I've not seen a single DLC that prevents commercial release; however, they almost always require encryption. ( Encryption is easy enough since MV has that as an option in the build window! ) The only DLC to be wary of are the ones that are based on characters from other games, although even those seem to allow for commercial use.

Example: Code of Princess Graphic Set
1. Must be encrypted
2. May be used with commercial games
3. Cannot be used in "adult games" or "in a way that damages Studio Saizensen, CAVE, or Degica"
(This part is a lot of legalize, but this is the bear bones vers.)
4. Must include additional documentation that contains the following copyright notice "[Copyright](C) Studio Saizensen, Publisher: Degica".

Under most circumstances, you'll not run into any issues. The above example is about as extreme as it usually gets, and that's due to using existing characters from a previously released title. Now as far as encryption, you'll only need to fill in the following during deployment:
encrypt_here.jpg

There are further ways to add to the encryption, but the circled area is what the DLC EULA's are referring to.
 

XIIIthHarbinger

Part Time Super Villain
Veteran
Joined
Apr 27, 2014
Messages
676
Reaction score
805
First Language
English
Primarily Uses
RMMV
I've not seen a single DLC that prevents commercial release;
On Steam, I THINK the only sets that are non-commercial only are the Team Fortress packs. However, there are one or two packs that are multiple users, that had free use to non-commercially, contact for permission for commercial. I want to say it was some of Pandamaru's stuff in the community user pack; & I believe there was another person that had similar permissions, however, I don't remember who.
 

KingSephiroth

Villager
Member
Joined
Nov 8, 2017
Messages
8
Reaction score
2
First Language
English
Primarily Uses
RMMV
I've not seen a single DLC that prevents commercial release; however, they almost always require encryption. ( Encryption is easy enough since MV has that as an option in the build window! ) The only DLC to be wary of are the ones that are based on characters from other games, although even those seem to allow for commercial use.

Example: Code of Princess Graphic Set
1. Must be encrypted
2. May be used with commercial games
3. Cannot be used in "adult games" or "in a way that damages Studio Saizensen, CAVE, or Degica"
(This part is a lot of legalize, but this is the bear bones vers.)
4. Must include additional documentation that contains the following copyright notice "[Copyright](C) Studio Saizensen, Publisher: Degica".

Under most circumstances, you'll not run into any issues. The above example is about as extreme as it usually gets, and that's due to using existing characters from a previously released title. Now as far as encryption, you'll only need to fill in the following during deployment:
View attachment 96665

There are further ways to add to the encryption, but the circled area is what the DLC EULA's are referring to.
Thanks a lot for your reply, but is there a way to encrypt a game targeted to iOS (or Android)? As far as I know there is something called Enigma Box but that's for Windows. How can I encrypt the DLC assets if I want to make a game for iOS, for example?
Edit: just to add, I'm a veteran maker in MV and I'm working on it since the release day, I just reached a wall now cuz I wanted to release a mobile game, but I don't know how to encrypt, or if is there any way to do that, or if the IPA/APK wrapper counts as encryption.
 

Engr. Adiktuzmiko

Chemical Engineer, Game Developer, Using BlinkBoy'
Veteran
Joined
May 15, 2012
Messages
14,682
Reaction score
3,003
First Language
Tagalog
Primarily Uses
RMVXA
If the IPA/APK wrapping stops the player from being able to access the resource files directly, then yes.
 

Users Who Are Viewing This Thread (Users: 0, Guests: 1)

Latest Threads

Latest Profile Posts

Couple hours of work. Might use in my game as a secret find or something. Not sure. Fancy though no? :D
Holy stink, where have I been? Well, I started my temporary job this week. So less time to spend on game design... :(
Cartoonier cloud cover that better fits the art style, as well as (slightly) improved blending/fading... fading clouds when there are larger patterns is still somewhat abrupt for some reason.
Do you Find Tilesetting or Looking for Tilesets/Plugins more fun? Personally I like making my tileset for my Game (Cretaceous Park TM) xD
How many parameters is 'too many'??

Forum statistics

Threads
105,868
Messages
1,017,066
Members
137,576
Latest member
SadaSoda
Top